Thorpe Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is also unnaturally pale. His brown hair is knotted and matted. He wears a mask on his face.
Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Thorpe does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to loving parents in a slum to the north. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Banker they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.
Motivation: He loathes his own lifestyle; and an old rival family wants him found
Flaws: Ugly, Addict, Depressed. Bonds: Military, Poor, Family. Occupation: Healer
Voice: Australian accent
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 46 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 2000 sp. Fiery yellow corundum (1000 gp). Blue quartz (4 gp).
Barendd Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. His red hair is styled in orderly dreadlocks. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with a lost civilization.
History: A powerful slaver made him what he is. Cursed with lycanthropy at a very young age, Barendd has worked very hard to control his curse. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Mentor. Occupation: Doctor
Voice: Smooth and feminine
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 11)
Armor Class 9
Hit Points 83 (11d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: 600 gp. Large well-done wool tapestry (500 gp). 1 Minor magic item.
Gruk Clare, Male Half-Orc [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. He is muscular with a powerful set of arms. He keeps his brown hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A powerful brothel owner made him what he is. He found a children's book about a Half-Orc Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: Meet up once more with his childhood friend; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Passionate, Fighting. Flaws: Insane. Bonds: Adventurer, Mentor. Occupation: Brewer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Gnome
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Darrak Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a large white jacket and is in decent physical shape. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Darrak enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Darrak studied abroad. After coming to the age of reason, Darrak took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.
Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers
Ideals: Gifted. Flaws: Ugly, Hedonist. Bonds: Job, Family. Occupation: Mortician
Voice: Dutch accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Halfling
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 340 gp. 1 Masterwork Uncommon Weapon.
Randal Windsor, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His long red hair reaches down to his waist. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Abrasive and pushy, he has a hard time making friends. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Randal was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Randal's father didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and an old rival family wants him found
Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Immigrant, Family. Occupation: Carpenter
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 130 gp. Solid gold idol (300 gp).
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