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NPC Generator

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Advanced [show]


Therai Murder, Male Tiefling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blue hair is matted, messy, and big. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and to unite with his brother

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Guardian, Family. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Therai Murder, Male Tiefling Rogue 8
Medium (6'4") Tiefling, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 29 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills Acrobatics +6, Performance +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +4

Possessions: 1100 gp.


Social Check DCs


Bertram Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has moderate length auburn hair. His thin eyebrows rest above his beady blue eyes.

Personality: Bertram is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Bertram took refuge in the ruined castle and found the beat up bow and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and obtaining odd cultural halfling artifacts is his passion

Ideals: Extrovert. Flaws: Ugly, Disease. Bonds: Adventurer, Nature. Occupation: Herbalist

Voice: Draws out vowels

Attributes [hide]

Bertram Hogcollar, Male Halfling Expert 4
Small (3'4") Halfling, Lawful Good (CR 4)
Armor Class 14
Hit Points 30 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)9 (-1) 15 (+2)16 (+3)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 15000 cp.


Social Check DCs


Charles Appleton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right hand appears badly burned and disfigured. His white hair is cut short. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the west, but his parents moved at a very young age to the north. He has had some formal writing training, and achieved minor success. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist, Artistic. Flaws: Addict. Bonds: Immigrant. Occupation: Doctor

Voice: Complex vocabulary, royal

Attributes [hide]

Charles Appleton, Male Human Ranger 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)13 (+1) 15 (+2)16 (+3)
Skills Acrobatics +2, Deception +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 200 gp.


Social Check DCs


Radomir High-hill, Male Halfling [Permalink]

Personal [hide]

Description: A 3'2" southern man, he wears tattered old clothes. He keeps his white hair in a flapper bob. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Radomir took refuge in the ruined castle and found the beat up shield and armor he uses now. He has set out to sabotage the competition.

Motivation: Expand his business; and to be a healer again

Flaws: Ugly, Antagonistic. Bonds: Job, Religious, Nature. Occupation: Spice Merchant

Voice: Ums and uhs a lot

Attributes [hide]

Radomir High-hill, Male Halfling Cleric 1
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 16
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 8 (-1)10 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Stealth +7
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +7 / 1d4+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 sp. Sardonyx (30 gp).


Social Check DCs


Zook Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He does not wear sleeves and tends to eschew shirts when he can avoid it, marred by teas. His red hair is styled in orderly dreadlocks. His eyes are violet and beady.

Personality: This man loves singing and to teach people singing more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business.

Ideals: Artistic. Flaws: Ugly, Secretive, Antagonistic. Bonds: Job. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Zook Nopenstallen, Male Gnome Paladin 5
Small (3'7") Gnome, True Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)14 (+2) 11 (+0)17 (+3)
Skills Athletics +5, Deception +6
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 600 gp. Star rose quartz (60 gp).


Social Check DCs

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