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Azzakh Nemmonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a moderate pudge and is not very fit. He has moderate length green crest. His eyes are a pleasant red.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Azzakh was raised in a hard working conservative environment. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Azzakh's homeland. Azzakh decided to take the middle way and become a bodyguard. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Fighting, Joker. Flaws: Secretive. Bonds: Job, Immigrant. Occupation: Fletcher

Voice: Pronounces difficult words wrong

Attributes [hide]

Azzakh Nemmonis, Male Dragonborn Warrior 5
Medium (6'7") Dragonborn, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)9 (-1) 11 (+0)16 (+3)
Skills Medicine +3, Performance +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp. Deep blue spinel (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a fine chain shirt which he covers with grey colored cloaks and clothing. His long auburn hair reaches down to his waist. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Baker

Voice: pre-pubescent

Attributes [hide]

Barendd Dankil, Male Dwarf Rogue 1
Medium (4'4") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)8 (-1) 16 (+3)8 (-1)
Skills Investigation +1, Medicine +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp.


Social Check DCs


Hubert Dayton, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this western man dresses well, typically a more casual-formal manner. His chestnut hair, when down, is lengthy. His eyes are blue and he is always smoking a pipe.

Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Disease. Bonds: Attractive, Military. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Hubert Dayton, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)16 (+3) 16 (+3)11 (+0)
Skills Persuasion +2, Religion +5
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1000 sp. Bloodstone (80 gp). Jade (140 gp).


Social Check DCs


Crampernap Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and wears a fancy black suit. His right hand appears badly burned and disfigured. His black hair is lengthy and is close to two feet long. His amber eyes are passionate and lively.

Personality: Crampernap is depressed about a lot of things. He tends to be a nihilist. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Wants his loneliness to end.

Flaws: Depressed. Bonds: Attractive, Has a crush, Adventurer, Poor. Occupation: Fisher

Voice: Pirate accent

Attributes [hide]

Crampernap Munggen, Male Gnome Expert 4
Small (3'7") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 29 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 18 (+4)11 (+0) 13 (+1)16 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Pink pearl (50 gp). 1 Minor magic item.


Social Check DCs


Calcitro Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears blue leather gloves, a blue jacket, and tight pants. He is tall, broad shouldered and powerfully built. His blonde hair is greasy and uncared for. His blue eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of northern immigrants he idolized his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and wants his loneliness to end

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Military. Occupation: Map Maker

Voice: Pirate accent

Attributes [hide]

Calcitro Shadowquick, Male Halfling Expert 6
Small (3'3") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 34 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)15 (+2) 13 (+1)13 (+1)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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