Theodoric Kenley, Male Human [Permalink]
Personal [hide]
Description: He wears a simple brown robe with black stripes complete with hood. His skin is fair and his fingers are delicate and long. His golden hair is drawn into a tight pony tail with a skull scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: Overbrimming with self-confidence, Theodoric isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy, self-centered, vain, and jealous.
History: Theodoric was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Spy for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new spy responsibilities is difficult
Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Job. Occupation: Spy
Voice: Low range voice
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 10)
Armor Class 9
Hit Points 53 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 110 pp.
Carrie Floshem, Male Elf [Permalink]
Personal [hide]
Description: He tends to wear a large green jacket. He is portly but not overly obese. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue and beady.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He inherited the family business which he has now maintained for 10 years.
Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Job, Enemies, Criminal record. Occupation: Assassin
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'7") Elf, True Neutral (CR 12)
Armor Class 10
Hit Points 92 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 2000 gp. Tiger eye turquoise (12 gp). Golden yellow topaz (1200 gp). Rock crystal (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Faran Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case. His auburn hair, when down, is lengthy. His eyes are gray.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born the only child of a wealthy merchant. He has had some formal writing training, and achieved minor success. He now spends his time doing works of charity.
Motivation: Money/treasure; and he feels threatened by others
Ideals: Philantrophist, Entrepeneur, Artistic. Flaws: Fearful. Bonds: Rich. Occupation: Miller
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 14)
Armor Class 11
Hit Points 52 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 6000 gp. Moonstone (70 gp). Malachite (4 gp). Aquamarine (1400 gp). Banded agate (4 gp). Banded agate (4 gp). Malachite (4 gp). Peridot (70 gp). Black pearl (1400 gp). Citrine (70 gp). Moonstone (70 gp). Sardonyx (70 gp). 1 Medium magic item.
Aldous Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. His black hair has been sun bleached extensively. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Aldous was left his mother's suit of armor and trained in its use and care. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and wants to have a good time and be beloved
Ideals: Athletic, Optimist, Logical. Flaws: Ugly. Bonds: Military. Occupation: Layabout
Voice: Irish accent
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 1 |
Possessions: 20000 cp. Red garnet (120 gp). Bloodstone (70 gp). Alexandrite (700 gp). 1 Masterwork Common Melee.
Gerbo Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who wears very tight pants and wife beaters, though occasionally he sports a green coat. His chestnut hair is lengthy and is close to two feet long. His face is scarred and worn.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Energy wise he seems alert and responsive.
History: Gerbo was raised in a hard working conservative environment. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He became a Marshal soon after.
Motivation: Revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job, Enemies. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 11)
Armor Class 12
Hit Points 57 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 19 (+4) | 10 (+0) |
Senses Passive Perception 14
Languages Gnome
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1
Possessions: 240 pp. Rose (80 gp). Aquamarine (1200 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!