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NPC Generator

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Advanced [show]


Fibblestib Bafflestone, Male Gnome [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the four houses of cards on his torso. His brown hair is lengthy and is close to two feet long. He wears large thick round spectacles.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: Wishes to resurrect an old love; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Job, In love. Occupation: Knight

Voice: Uses sign language

Attributes [hide]

Fibblestib Bafflestone, Male Gnome Barbarian 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 26 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Animal Handling +3, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Nelkin Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is greasy and uncared for. He is baby faced.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC; and sabotage a competitor

Ideals: Entrepeneur, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Fletcher

Voice: Squeaky

Attributes [hide]

Nelkin Reedfellow, Male Halfling Commoner 6
Small (3'4") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)13 (+1) 12 (+1)14 (+2)
Skills History +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He has dyed his greying brown fur a little too much giving a sharp brown color. His eyes are hazel and catlike.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. By chance he met his sister recently and the two have been together since.

Motivation: He feels kind of lost in life; and he has a rivalry with the church that dominates his actions

Flaws: Mundane, Antagonistic, Depressed. Bonds: Family, Religious. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Drifting In the Wind, Male Tabaxi Druid 11
Medium (6'5") Tabaxi, Neutral Good (CR 11)
Armor Class 11
Hit Points 54 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Insight +6, Performance +6
Senses Passive Perception 12
Languages Common, Infernal, Draconic, Undercommon
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). A roughly beaten golden orb (140 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karash Bentham, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears skinny pants and wears a brown and grey robe with the hood down. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Karash was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Karash's father didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac; and he has decided he is irredeemable

Ideals: Gifted. Flaws: Impulsive, Antagonistic. Bonds: Poor, Criminal record. Occupation: Layabout

Voice: Soft and mumbly

Attributes [hide]

Karash Bentham, Male Half-Orc Wizard 12
Medium (5'11") Half-Orc, Neutral Evil (CR 12)
Armor Class 9
Hit Points 24 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 10 (+0)14 (+2) 14 (+2)10 (+0)
Skills Insight +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Auran, Elven
Attacks Melee +8 / 3d10+4, Ranged +3 / 3d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444443

Possessions: 2000 gp. Jade (60 gp). Golden yellow topaz (1200 gp). Deep green spinel (60 gp). Lapis lazuli (4 gp). Alexandrite (1200 gp). Lapis lazuli (4 gp). Golden yellow topaz (1200 gp). Hematite (4 gp). Star rose quartz (80 gp). Smoky quartz (80 gp).


Social Check DCs


Harbek Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'4". He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. He wears a deerstalker hat to cover his moderate length white hair. His eyes are a pleasant gray.

Personality: This man loves writing and to teach people writing more than just about anything. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. In the meantime he has taken over work as a Marshal and occasionally as a mercenary.

Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer, Military. Occupation: Marshal

Voice: Creaky witch voice

Attributes [hide]

Harbek Deepdelver, Male Dwarf Commoner 8
Medium (4'4") Dwarf, Lawful Good (CR 8)
Armor Class 11
Hit Points 39 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Deception +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 2000 sp. Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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