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NPC Generator

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Advanced [show]


Norman Bradshaw, Male Human [Permalink]

Personal [hide]

Description: 6'2" and muscular, this northern man wears a green costume with the symbols of death on his torso. He is bald on top and has large auburn tufts of hair around his ears. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent mother; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Disciplined, Professionalism. Flaws: Ugly, Insane. Occupation: Servant

Voice: High pitched and raspy

Attributes [hide]

Norman Bradshaw, Male Human Druid 11
Medium (6'2") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 78 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +6, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654432

Possessions: 600 gp. Tourmaline (80 gp). Malachite (4 gp). Golden pearl (80 gp). Peridot (40 gp). Peridot (40 gp). Azurite (4 gp). Hematite (4 gp). Peridot (40 gp).


Social Check DCs


Moon Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case, and a wedding ring on his left hand. His beige fur is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy, self-centered, vain, and jealous.

History: Born to a pair of adventurers, Moon grew up listening to his mother's many stories. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shortbow.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Joker. Flaws: Ugly, Selfish. Bonds: In love, Adventurer. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Moon Grass, Male Tabaxi Wizard 3
Medium (6'9") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Deception +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1800 sp.


Social Check DCs


Gûndza Southey, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a violet shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He keeps his long golden hair kept up in a rat tail. His eyes, though not visible through his cowl, are gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gûndza is combative with any and all who dare try his patience in the slightest.

History: He is the product a well kept family trust fund and as such has never really known need. His druidic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To clean up the streets; and he has money and likes to spend it

Ideals: Justice, Gifted. Flaws: Mundane. Bonds: Rich, Guardian. Occupation: Priest

Voice: growls and snarls, animalistic

Attributes [hide]

Gûndza Southey, Male Half-Orc Ranger 8
Medium (6'9") Half-Orc, True Neutral (CR 8)
Armor Class 11
Hit Points 56 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)8 (-1) 11 (+0)9 (-1)
Skills Arcana +2, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +4 / 2d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: Just what you see.


Social Check DCs


Hobart Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: This younger middle-aged man has the majority of his body covered in plate, and a wedding ring on his right hand. He has dyed his greying brown hair a little too much giving a sharp brown color. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is very quiet and rarely speaks above a whisper. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in a small plains village. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and regain custody of his daughter

Flaws: Shy. Bonds: In love, Attractive, Family. Occupation: Marshal

Voice: Slow speaker

Attributes [hide]

Hobart Bigheart, Male Halfling Wizard 10
Small (3'4") Halfling, Lawful Neutral (CR 10)
Armor Class 15
Hit Points 20 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 11 (+0)16 (+3) 18 (+4)14 (+2)
Skills Nature +7, Stealth +8
Senses Passive Perception 14
Languages Common, Halfling, Terran, Gnoll, Giant
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154443320

Possessions: 16000 sp.


Social Check DCs


William Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a grey tunic with blue highlights, and long tan pants that bunch up around his shoes. He wears his hair in dreadlocks. His green eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is able to fit into much smaller and tighter spaces than normal.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He always admired psionic-users and wanted to develop the talent, but never had the affinity for it. He was always very intelligent and has formed a secret society of philosophers.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Gifted. Flaws: Antagonistic, Secretive. Bonds: Rich, Criminal record. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

William Hallewell, Male Human Wizard 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)12 (+1) 15 (+2)11 (+0)
Skills Acrobatics +3, Intimidation +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp. Obsidian (5 gp). 4 Alchemist’s fire.


Social Check DCs

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