Delebean Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: This southern man wears a brown vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his brown boots flare out at the collars. His clothes are grease stained in places. He is bald on top and has large brown tufts of hair around his ears. His face is scarred and worn.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Delebean was born on a far southern plains where he grew up under the tutelage of his mother, an expert Crown-heir. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and regain custody of his son
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant. Occupation: Crown-heir
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 2)
Armor Class 14
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 10000 cp.
Zaffrab Turen, Male Gnome [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a robe, a symbol of strength around his neck, and a scythe on his belt. His blonde hair is thinning but still full. He has gleaming, smiling hazel eyes.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Zaffrab hails from a village terrorized by giants. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by giants. Zaffrab was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Revenge; and many giants want him driven away
Ideals: Fighting, Optimist, Athletic. Flaws: Impulsive. Bonds: Enemies. Occupation: Engraver
Voice: Gruff and masculine
Attributes [hide]
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +3
Possessions: 300 gp.
Patrick Harlan, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is portly but not overly obese. He wears a colorful flower in his brown hair. His brown unseeing eyes seem to look past you.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is lazy, self-centered, vain, and jealous.
History: Born in the north to a Sellsword, Patrick learned a great deal about his mother's area of expertise. A gifted student he started as a Hunter, but he got bored and became a Sellsword. He has built up a small fortune and can afford his own way.
Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and he'd like to take his coworkers down a peg
Flaws: Disease, Selfish. Bonds: Attractive, Job, Rich. Occupation: Sellsword
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 11)
Armor Class 10
Hit Points 74 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 700 gp. Emerald (700 gp). Hematite (4 gp). Violet garnet (400 gp). 1 Minor magic item. 1 Minor magic item.
Fenriz Trust, Male Tiefling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'4". He wears silk and lounges about seductively, and his gloved hand is found clutching a kukri. His hair is black, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He likes to make people angry or surprised. He is obsessed with his god.
History: He was born on a small isolated farm. His parents enrolled him in a Cleric school at a young age so that he could practice his arcane talents. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Nature. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 80 gp. Freshwater pearl (8 gp). Rock crystal (60 gp). Chrysoprase (60 gp). 1 Breastplate.
Reynard Tao, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He sports pastel clothing, slightly heavier than average wear. His chestnut hair is knotted and matted. His blue eyes lackadaisically let the world flow into them.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the north to a Marshal, Reynard learned a great deal about his father's area of expertise. He struck it rich when he found rare goods in large quantities. He then took over the family business and is one of the better Marshal for hire.
Motivation: Further expansion of business.
Flaws: Emotional, Hedonist. Bonds: Immigrant, Job, Rich. Occupation: Marshal
Voice: Russian accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
