William Rutherford, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is dressed in earthy colors with a yellow and red handkerchief worn on his left side. He has a very tight haircut. His eyes are amber.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He misses his home and complains about the freezing weather, even in summer.
History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. William took refuge in the old dungeon and found the beat up flail and armor he uses now. He is untrained/undisciplined, which makes him dangerous.
Motivation: His spouse's relatives view him with great suspicion; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Insane. Bonds: Immigrant, Nature, Family. Occupation: Detective
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 6000 cp.
Kriv Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his greataxe. His scarlet crest has been sun bleached extensively. His eyes are gold and he is always smoking a pipe.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also hits on women, regardless of circumstances.
History: Kriv lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has since lost track of the people in his past.
Motivation: His spouse's relatives view him with great suspicion; and to settle down with his crush
Flaws: Ugly, Sensitive. Bonds: Has a crush, Family. Occupation: Stylist
Voice: Sleepy voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 64 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
Possessions: 2300 gp. Moss agate (4 gp). Eye agate (4 gp). Hematite (4 gp). Red garnet (60 gp). Star ruby (500 gp). Obsidian (4 gp). Citrine (80 gp).
Dworic Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears dull pastel sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed club, just in case, and is pretty ugly. His hair is greying and his face has many wrinkles. His green eyes dart from person to person.
Personality: Dworic is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dworic took refuge in the old dungeon and found the beat up club and armor he uses now. He was granted druidic powers by his dying sister.
Motivation: A rival would like him out of the picture; and wants to have a good time and be beloved
Ideals: Extrovert, Optimist, Gifted. Flaws: Ugly. Bonds: Nature. Occupation: Mason
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 61 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Dwarven, Auran, Druidic
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
Possessions: 200 pp. Smoky quartz (30 gp). Red-brown spinel (100 gp). Golden yellow topaz (900 gp). Alexandrite (900 gp). Iolite (30 gp). Blue sapphire (1200 gp). Black pearl (900 gp). Aquamarine (900 gp). 1 Minor magic item.
Warryn Nucklestamp, Male Gnome [Permalink]
Personal [hide]
Description: This slender man stands about 3'6". He wears tight fighting clothing, which leaves very little to the imagination. With a patchy golden beard and wild golden hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.
History: The child of a Layabout, who enjoyed hunting, Warryn was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved
Ideals: Fighting, Optimist, Pacifist. Flaws: Ugly. Bonds: Nature. Occupation: Barkeep
Voice: Hissing voice
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 18 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 | 0 |
Possessions: 80 pp.
Brottor Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He has a slight overbite and is overall scrawny. He has a very tight haircut. He wears large thick round spectacles.
Personality: He has always had a great fascination with Dwarven culture. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He has achieved small success as a Mayor.
Motivation: He feels threatened by others; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Extrovert. Flaws: Racist, Ugly, Fearful. Bonds: Job. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 12)
Armor Class 12
Hit Points 123 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 18 (+4) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 |
Possessions: 3000 gp. Zircon (20 gp). Star ruby (500 gp). Lapis lazuli (16 gp). Violet garnet (700 gp). Black opal (500 gp). Star ruby (500 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
