Fibblestib Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is typically in his Beggar uniform. His hair, while still mostly blonde, has prominent grey streaks. His hazel eyes dart from person to person.
Personality: Abrasive and pushy, he has a hard time making friends. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 3 years.
Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Antagonistic, Insane. Bonds: Job, Nature. Occupation: Beggar
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'2") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 100 gp. Gold dragon comb with red garnet eye (1200 gp). Eyepatch with mock eye of sapphire and moonstone (400 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). 6 Acid flasks. 2 Antitoxin.
Boddynock Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has no hair. His eyes are blue and catlike.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a great chef.
History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. By chance he met his sister recently and the two have been together since.
Motivation: Wants to raise his children well; and he is greedy
Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Herbalist
Voice: Whispers
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 4)
Armor Class 15
Hit Points 20 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +3
Possessions: 60 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Kite Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop fur cut. His fierce yellow eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Barber. He also has developed a complete distrust of the Scribe profession.
History: Born in a small village he learned the ways of the warrior from his father. A gifted student he started as a Scribe, but he got bored and became a Barber. He has drifted from career to career and currently works as a Barber.
Motivation: To reunite with his old friends; and obtaining odd cultural tabaxi artifacts is his passion
Ideals: Fighting. Bonds: Rich, Job, Adventurer. Occupation: Barber
Voice: Hollow voice
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 79 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 18 (+4) | 18 (+4) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Giant, Orc, Druidic, Halfling
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +5
Possessions: 1700 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zepar Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a white vest and prefers violet and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is braided into rings. His eyes are likewise silver. His teeth are yellowed and unaligned.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. A true patriot, Zepar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Zepar took refuge in the old dungeon and found the beat up club and armor he uses now. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to raise his children well; and his spouse's relatives view him with great suspicion
Flaws: Ugly. Bonds: Military, Nature, Family. Occupation: Animal Trainer
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 12)
Armor Class 9
Hit Points 74 (12d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Terran
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +2
Possessions: 4000 gp. Alexandrite (1200 gp). Fiery yellow corundum (1300 gp). Iolite (60 gp). Freshwater pearl (11 gp). Golden yellow topaz (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Broce Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man tends to wear a green poncho over his likewise colored trousers and shirt. His blonde hair is still thick. His half smiles and green eyes are beguiling and draw you in.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He is a Jackalwere in disguise. In his 11th year, his parents were killed by a giants raid, leaving Broce alone in the world. After a stint in an orphanage, he was adopted. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scimitar.
Motivation: To reunite with his old friends; and someone believes him a fraud
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Enemies. Occupation: Actor
Voice: Whispers
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 14)
Armor Class 12
Hit Points 86 (14d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +5 / 4d6+0, Ranged +6 / 4d6+1, Grapple +1
Possessions: 600 pp. Zircon (80 gp). Blue quartz (4 gp). Lapis lazuli (4 gp). Bloodstone (80 gp). Iolite (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!