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NPC Generator

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Advanced [show]


Emerald Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man very much looks the part of a Architect. His cinnamon fur is kept up in a ponytail inside a wide-brimmed hat. His thin eyebrows rest above his beady yellow eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted from career to career and currently works as a Architect.

Motivation: Seeks redemption; and sabotage a competitor

Ideals: Justice. Flaws: Ugly, Mundane. Bonds: Job, Criminal record. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Emerald Blossom, Male Tabaxi Aristocrat 14
Medium (5'9") Tabaxi, Neutral Evil (CR 14)
Armor Class 11
Hit Points 88 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)12 (+1) 15 (+2)19 (+4) 13 (+1)15 (+2)
Skills Animal Handling +6, Arcana +9
Senses Passive Perception 11
Languages Common, Goblin, Terran, Sylvan, Abyssal
Attacks Melee +10 / 4d6+5, Ranged +6 / 4d6+1, Grapple +5

Possessions: Blue star sapphire (1500 gp). Lapis lazuli (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pikar Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His brown hair is lengthy. His brown eyes lackadaisically let the world flow into them.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a ruthless business man, a trait he acquired from his mother.

History: From birth he was tutored by a cruel and relentless mentor. Pikar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He desires power and/or immortality.

Ideals: Entrepeneur. Bonds: Attractive, Mentor, Adventurer. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Pikar Stoutman, Male Halfling Cleric 8
Small (2'11") Halfling, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 46 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Nature +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 200 gp. Emerald (1500 gp). Golden yellow topaz (800 gp). Black pearl (800 gp). White pearl (70 gp). Jade (70 gp). 1 Minor magic item.


Social Check DCs


Bathin Mute, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a custom-built plate barding that's adorned with black lining and desert motifs. His hair is silver, silky, and of moderate length. His fair skin shows little sign of his aristocratic breeding.

Personality: Overbrimming with self-confidence, Bathin isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Bathin was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Sailor

Voice: Spits words with contempt

Attributes [hide]

Bathin Mute, Male Tiefling Paladin 7
Medium (5'4") Tiefling, Chaotic Evil (CR 7)
Armor Class 10
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)18 (+4) 15 (+2)17 (+3)
Skills History +7, Performance +6
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Terran, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Boddynock Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears just a brown suit. His golden hair is smooth and relatively long. He wears a mask on his face.

Personality: He likes to make people angry or surprised. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Boddynock was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Boddynock and his spouse have recently divorced.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Adventurer, Attractive. Occupation: Bookbinder

Voice: Aggressive tone

Attributes [hide]

Boddynock Fabblestabble, Male Gnome Druid 4
Small (3'4") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Undercommon, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Norkruuth Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop crest cut. His skin is flawless and his red eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a wizard, Norkruuth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to prove his worth to the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Rich, Attractive, Mentor, Slave. Occupation: Body Guard

Voice: Boston accent

Attributes [hide]

Norkruuth Jerynomonis, Male Dragonborn Warlock 4
Medium (6'1") Dragonborn, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)9 (-1) 12 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Jade (120 gp). Blue quartz (9 gp). Alexandrite (600 gp). Chrysoberyl (120 gp). 1 Minor magic item.


Social Check DCs

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