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Advanced [show]


Adran Siannodel, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. He has a long red beard with little hanging trinkets. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the north to a Body Guard, Adran learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Adran Siannodel, Male Elf Monk 3
Medium (5'3") Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)12 (+1) 17 (+3)12 (+1)
Skills Athletics +5, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +5

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Cockaby Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He dresses in red turtlenecks beneath a green coat with yellow slacks. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his silver hair. He has hazel eyes and a red hat with a green feather.

Personality: Cocky and sure of himself, he believes he is the best Herbalist born in the past three hundred years. He plays an instrument quite well.

History: He was born in a small island village. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 2 years.

Motivation: Sabotage a competitor.

Ideals: Artistic. Bonds: Slave, Attractive, Job, Nature. Occupation: Herbalist

Voice: Scandinavian accent

Attributes [hide]

Cockaby Ironhide, Male Gnome Commoner 6
Small (3'2") Gnome, Chaotic Good (CR 6)
Armor Class 14
Hit Points 16 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)14 (+2) 15 (+2)11 (+0)
Skills Acrobatics +6, Insight +5
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +5

Possessions: 4000 sp. Moonstone (40 gp). Black pearl (1100 gp).


Social Check DCs


Alston Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey cloak and cross-gartered tan stockings. He has styled his chestnut hair well, parting it to the left. His amber eyes have a joyful gleam in them most of the time.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He would rather hide behind his crafts than deal with other people.

History: Alston hails from a village terrorized by gnolls. Over the years he perfected his riding and shooting skills. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: Someone believes him a fraud; and many gnolls want him driven away

Ideals: Optimist, Artistic. Flaws: Shy. Bonds: Enemies, Nature. Occupation: Courier

Voice: Scratchy, weak

Attributes [hide]

Alston Timbers, Male Gnome Paladin 1
Small (3'6") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)11 (+0) 15 (+2)13 (+1)
Skills Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp.


Social Check DCs


Chem Subtlety, Male Tiefling [Permalink]

Personal [hide]

Description: He prefers to wear brown pants and tee shirts. His hair is silver and curly. His black eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a massive crush on the younger sibling of the Mortician who has hired him part-time. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Chem was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He has dedicated himself to building a better world.

Motivation: He's in love; and he wants to get laid

Ideals: Fighting. Bonds: Has a crush, Nature, Attractive, Adventurer. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Chem Subtlety, Male Tiefling Monk 11
Medium (5'6") Tiefling, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 75 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 11 (+0)20 (+5)
Skills Acrobatics +6, Medicine +4
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +4

Possessions: 230 pp. Obsidian (9 gp). 1 Minor magic item.


Social Check DCs


Zaffrab Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his red hair in a pixie cut. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. The war was a terrible time for him, and Zaffrab does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When Zaffrab reached his early adolescence his Gnome father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Criminal record, Military. Occupation: Sculptor

Voice: Creaky witch voice

Attributes [hide]

Zaffrab Boondiggles, Male Gnome Expert 14
Small (3'6") Gnome, Neutral Evil (CR 14)
Armor Class 11
Hit Points 84 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)14 (+2) 12 (+1)11 (+0)
Skills Persuasion +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Halfling
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0

Possessions: Chrysoberyl (110 gp). Deep blue spinel (1600 gp). Citrine (80 gp). Aquamarine (1600 gp).


Social Check DCs

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