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NPC Generator

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Advanced [show]


Hadarai Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries with him a set of daggers, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a golden handlebar mustache and slicked back golden hair. His skin is flawless and his gray eyes scan people very quickly.

Personality: Hadarai is depressed about a lot of things. He tends to be a nihilist. He enjoys reading and quiet.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. He has built up a small fortune and can afford his own way.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Fighting, Logical. Flaws: Depressed. Bonds: Rich, Attractive. Occupation: Sellsword

Voice: Shortens vowels

Attributes [hide]

Hadarai Xistsrith, Male Half-Elf Monk 5
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 13
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 14 (+2)13 (+1) 14 (+2)17 (+3)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +7 / 2d4+4, Ranged +6 / 2d4+3, Grapple +4

Possessions: Just what you see.


Social Check DCs


Ûshbaka Tyndall, Male Half-Orc [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Half-Orc, and stands approximately 6'7". He wears baggy red pantaloons and a black scarf, and his gloved hand is found clutching a rapier. His auburn hair is smooth and relatively long. His eyes are green and he is always smoking a pipe.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Bather arts, while his father instructed him in etiquette, music and courtly manner. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: To reunite with his old friends; and he has comitted a past crime that haunts him to this day

Ideals: Professionalism. Bonds: Attractive, Rich, Criminal record, Adventurer. Occupation: Bather

Voice: Sore throat, cough

Attributes [hide]

Ûshbaka Tyndall, Male Half-Orc Cleric 6
Medium (6'7") Half-Orc, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)11 (+0) 16 (+3)10 (+0)
Skills Nature +3, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 1000 gp.


Social Check DCs


Heward Oakley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears yellow cloth garments or leather armor. His hair is long and black with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. His eyes are brown and he is always smoking a pipe.

Personality: He is a hateful person. He taunts others and blames them for his problems. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Heward took refuge in the old dungeon and found the beat up sickle and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sickle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Nature. Occupation: Fisher

Voice: High pitched, excited

Attributes [hide]

Heward Oakley, Male Human Commoner 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)17 (+3) 13 (+1)13 (+1)
Skills Nature +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Undercommon, Celestial, Elven
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 20 pp. Azurite (9 gp). Chalcedony (70 gp).


Social Check DCs


Dagger Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of magic around his neck, and a lance on his belt. His lavender fur, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Dagger was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Fighting, Impeccable. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Weaver

Voice: Spits words with contempt

Attributes [hide]

Dagger Of Passion, Male Tabaxi Fighter 18
Medium (5'5") Tabaxi, Lawful Neutral (CR 18)
Armor Class 13
Hit Points 165 (18d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +8, Performance +8
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3

Possessions: 1400 pp. Moss agate (12 gp). Malachite (12 gp). Hematite (12 gp). Obsidian (12 gp). Tiger eye turquoise (12 gp). Onyx (40 gp). Moss agate (12 gp). Fiery yellow corundum (600 gp). Jasper (40 gp). Amber (140 gp). Obsidian (12 gp). Rhodochrosite (12 gp). Chalcedony (40 gp). Blue quartz (12 gp). Azurite (12 gp). Rhodochrosite (12 gp). Citrine (40 gp). Moss agate (12 gp). Jasper (40 gp). Hematite (12 gp). Hematite (12 gp). Fiery yellow corundum (600 gp). Golden yellow topaz (1100 gp). Violet garnet (1100 gp). Rhodochrosite (12 gp). Aquamarine (1100 gp). Violet garnet (1100 gp). Moss agate (12 gp). Tourmaline (140 gp). 1 Major magic item.


Social Check DCs


Kite Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears bulky black painted plate armor. He has done his best to style his brown fur to look like a famous performer. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Religious, Enemies. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Kite Of World, Male Tabaxi Barbarian 1
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 13
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)12 (+1) 13 (+1)17 (+3)
Skills Stealth +5, Survival +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 5000 cp. Jade (60 gp).


Social Check DCs

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