Tim Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He has a large brown mantle and cape that has been intricately interwoven into his violet robe. He carries with him a set of whips, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is white, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in a small island village. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his brother
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature. Occupation: Barkeep
Voice: Scratchy, weak
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 11 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 70 gp.
Orryn Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. He has wavy white hair. He tend to wears goggles to shield his eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a very good compulsive liar and kleptomaniac.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. While studying, he fell in love. They married and had a daughter. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Depressed. Bonds: Attractive, Criminal record, Rich, In love. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Sylvan, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: Moss agate (16 gp).
Ratlûg Hamilton, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is typically in his Body Guard uniform. His hair is blonde and curly. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is fixated on the number 26. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Ratlûg was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he is unsatisfied with his job
Flaws: Insane. Bonds: Job, Immigrant, Attractive, Family. Occupation: Body Guard
Voice: pre-pubescent
Attributes [hide]
Medium (6'0") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 11
Hit Points 46 (14d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Terran
Attacks Melee +8 / 4d6+3, Ranged +6 / 4d6+1, Grapple +6
Possessions: 4000 gp. Eye agate (12 gp). Tourmaline (120 gp). Carnelian (20 gp). Peridot (20 gp). Deep blue spinel (800 gp). Silver pearl (120 gp). Amber (120 gp). Onyx (20 gp). Freshwater pearl (12 gp). Jacinth (8000 gp). Violet garnet (800 gp). Deep blue spinel (800 gp). Rose (20 gp). Amber (120 gp).
Sindri Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He wears a violet shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. His golden hair is cut short. His eyes are a pleasant gray.
Personality: Sindri is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He does not trust anyone and sleeps with one eye open.
History: He was born in the south, but his parents moved at a very young age to the east. Sindri was born on a far southern island where he grew up under the tutelage of his father, an expert Armorer. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He is currently in port desperately looking for someone to get him out; and to get a good night's sleep
Ideals: Extrovert, Logical. Flaws: Insomniac. Bonds: Immigrant, Slave. Occupation: Armorer
Voice: Sore throat, cough
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Gnome, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item.
Mozikth Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'4" and muscular, this northern man wears a yellow coat over a blue low-cut shirt, and a top hat upon his head. His black crest is long and unkept. His eyes are gold and beady.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a font of random trivia from the lore and stories he has discovered
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an athlete and attended two major summer competitions. He never won. He moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and regain custody of his daughter
Ideals: Athletic, Logical. Flaws: Ugly, Emotional. Bonds: Immigrant. Occupation: Junk Dealer
Voice: Old thin voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 5)
Armor Class 13
Hit Points 23 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 |
Possessions: 600 gp. Blue star sapphire (400 gp). Tourmaline (120 gp). Rhodochrosite (8 gp).
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