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Advanced [show]


Odorr Huckabee, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He dresses like a well dressed Gardener does. He is bald on top and has large brown tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born to a Armorer, his father struggled to pay the bills. A gifted student he started as a Armorer, but he got bored and became a Gardener. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and further expansion of business

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Job, Poor. Occupation: Gardener

Voice: Thin and wheezing

Attributes [hide]

Odorr Huckabee, Male Half-Orc Fighter 4
Medium (5'6") Half-Orc, True Neutral (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 19 (+4)12 (+1) 14 (+2)8 (-1)
Skills Athletics +3, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 24000 sp. 1 Minor magic item.


Social Check DCs


Ozyman Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Fortune-teller. He is muscular with a powerful set of arms. His brown hair has been sun bleached extensively. He has violet eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: When he was but 6 years old his parents immigrated from the east. Ozyman was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ozyman decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: Seeks redemption.

Ideals: Professionalism. Bonds: Criminal record, Immigrant, Debt. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Ozyman Tealeaf, Male Halfling Fighter 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 14
Hit Points 41 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)15 (+2) 15 (+2)14 (+2)
Skills Insight +5, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. Citrine (30 gp). 1 Minor magic item.


Social Check DCs


Roge Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He wears green leather gloves, a green jacket, and tight pants. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a colorful flower in his red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in the east his family was never financially stable. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Joker, Justice, Gifted. Bonds: Attractive, Poor. Occupation: Cook

Voice: Timid voice

Attributes [hide]

Roge Strongbones, Male Halfling Paladin 2
Small (3'3") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills Investigation +4, Stealth +4
Senses Passive Perception 9
Languages Common, Halfling, Auran, Celestial
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 gp. 1 Buckler.


Social Check DCs


Cask Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears grey trousers with black and pastel striped suspenders. He wears various colorful collared shirts. He wears his yellow fur up. He has gleaming, smiling hazel eyes.

Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Someone believes him a fraud; and a deep hatred of giants

Flaws: Selfish, Antagonistic. Bonds: Attractive, Rich, Enemies. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Cask Of Ale, Male Tabaxi Adept 2
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 17 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills Athletics +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +7 / 1d6+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 20 pp.


Social Check DCs


Heward Merton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has chestnut hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He is the product a well kept family trust fund and as such has never really known need. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he has comitted a past crime that haunts him to this day

Ideals: Justice. Flaws: Terse. Bonds: Rich, Attractive, Criminal record. Occupation: Ruler

Voice: Draws out vowels

Attributes [hide]

Heward Merton, Male Human Warrior 1
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)10 (+0) 15 (+2)12 (+1)
Skills Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 90 gp. Red spinel (150 gp).


Social Check DCs

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