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NPC Generator

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William Bradley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, grey cloak. His hair is white, silky, and of moderate length. His fierce gray eyes like to dwell on things.

Personality: Prone to second guessing himself, he comes off as nervous. He is frequently practicing swordplay.

History: William hails from a village terrorized by dire rats. William was born on a far eastern forest where he grew up under the tutelage of his father, an expert Cartwright. He moves from town to town, unable to find a place to settle.

Motivation: He wants revenge against dire rats.

Flaws: Shy. Bonds: Attractive, Adventurer, Military, Enemies, Immigrant. Occupation: Cartwright

Voice: Forgets to breathe while speaking

Attributes [hide]

William Bradley, Male Human Adept 2
Medium (6'6") Human, Chaotic Good (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 340 gp.


Social Check DCs


Eberk Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a worn and beaten armor. His chestnut hair is thinning but still full. His eyes are a pleasant hazel.

Personality: He dislikes all the random violence that takes place in the east. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the south was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a butcher and was forced into it by his family

Ideals: Pacifist, Logical, Justice. Bonds: Immigrant, Family. Occupation: Butcher

Voice: Hissing voice

Attributes [hide]

Eberk Trueblood, Male Dwarf Wizard 8
Medium (3'11") Dwarf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 49 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)12 (+1) 9 (-1)7 (-2)
Skills Stealth +6
Senses Passive Perception 9
Languages Common, Dwarven, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 1200 gp. Deep blue spinel (1600 gp). Violet garnet (1600 gp).


Social Check DCs


Aldous Kensley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His red hair is braided into rings. His skin is flawless and his amber eyes scan people very quickly.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. When Aldous reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: Meet up once more with his childhood friend.

Ideals: Passionate, Entrepeneur. Bonds: Adventurer, Attractive, Military. Occupation: Carter

Voice: French accent

Attributes [hide]

Aldous Kensley, Male Human Paladin 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 9 (-1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +2, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 40 gp.


Social Check DCs


Sammal Art, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a green shirt with thin pastel vertical stripes and blue pants. His hair is dark red and very short. He has white eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he wants to meet his childhood hero

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Bricklayer

Voice: Russian accent

Attributes [hide]

Sammal Art, Male Tiefling Cleric 4
Medium (5'10") Tiefling, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)15 (+2) 13 (+1)10 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Large well-done wool tapestry (400 gp). Sapphire pendant on gold chain (1200 gp). 1 Masterwork manacles. 1 Simple lock. 1 Masterwork Artisan’s tools. 1 Silver holy symbol.


Social Check DCs


Skirt Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'3" and prefers to wear flannel. His left leg appears badly burned and disfigured. His black fur is knotted and matted. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was raised in a white middle class family as the only child. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: He is currently in port desperately looking for someone to get him out; and many giants want him driven away

Flaws: Mundane. Bonds: Enemies, Rich, Slave. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Skirt Of Ivory, Male Tabaxi Ranger 13
Medium (6'3") Tabaxi, Chaotic Good (CR 13)
Armor Class 13
Hit Points 101 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)12 (+1) 14 (+2)17 (+3)
Skills Medicine +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: 3000 gp. Brown-green garnet (80 gp). Black pearl (1600 gp). Golden pearl (80 gp). Alexandrite (1600 gp). Banded agate (7 gp).


Social Check DCs

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