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Mozikth Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'8", this man typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. His scarlet crest is slicked back into a classic pompadour. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Mozikth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He used his abilities to trick people and travel the world for free.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Athletic. Flaws: Hedonist. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Stylist

Voice: Dark and ominous

Attributes [hide]

Mozikth Mohradyllion, Male Dragonborn Warlock 1
Medium (6'8") Dragonborn, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)14 (+2) 18 (+4)16 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 14
Languages Common, Orc, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 110 gp. Iolite (80 gp).


Social Check DCs


Beast On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He keeps his brown fur in a flapper bob. His blue eyes lackadaisically let the world flow into them.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Justice. Flaws: Mundane. Bonds: Guardian. Occupation: Fisher

Voice: Speaks with lips pursed

Attributes [hide]

Beast On the Water, Male Tabaxi Fighter 10
Medium (5'11") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 72 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 12 (+1)11 (+0) 13 (+1)12 (+1)
Skills Insight +5, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 2200 gp. Black opal (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. He is physically well-built. With bright black hair and a scraggly beard. His eyes are likewise green. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He moves from town to town, unable to find a place to settle.

Motivation: To find somewhere to settle down; and he feels kind of lost in life

Ideals: Entrepeneur. Flaws: Depressed, Mundane. Bonds: Attractive, Immigrant. Occupation: Jeweler

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Bertram Hogcollar, Male Halfling Ranger 10
Small (2'11") Halfling, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 54 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)18 (+4) 14 (+2)17 (+3)
Skills Medicine +6, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Undercommon, Celestial, Elven
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1600 gp.


Social Check DCs


Bilbron Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant violet.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Bilbron grew up listening to his mother's many stories. Over the years he perfected his riding and shooting skills. He was granted druidic powers by his dying sister.

Motivation: He's looking for his big break.

Ideals: Gifted. Bonds: Attractive, Adventurer, Nature. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Bilbron Shadowcloak, Male Gnome Adept 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)16 (+3) 10 (+0)10 (+0)
Skills Acrobatics +3, Athletics +2
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Elven, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Zepar Chaos, Male Tiefling [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He typically wears white cloth garments or leather armor. He keeps his long black hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born to a criminal king-pin and mafia family As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. Recently he has begun working with bootleggers and crooks.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Family, Criminal record. Occupation: Bellfounder

Voice: Sleepy voice

Attributes [hide]

Zepar Chaos, Male Tiefling Wizard 8
Medium (6'3") Tiefling, True Neutral (CR 8)
Armor Class 9
Hit Points 28 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 13 (+1)13 (+1) 11 (+0)19 (+4)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 500 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Embroidered silk and velvet mantle with numerous moonstones (1000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). 1 Minor magic item.


Social Check DCs

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