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Advanced [show]


Joser Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His long white hair is drawn into a two foot long braid. His eyes are brown and catlike.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the north to a Healer, Joser learned a great deal about his mother's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Healer and occasionally as a mercenary.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and wants to raise his children well

Ideals: Artistic. Bonds: Family, Job, Adventurer, Criminal record. Occupation: Healer

Voice: Nasally tone

Attributes [hide]

Joser Sunmeadow, Male Halfling Ranger 4
Small (2'10") Halfling, True Neutral (CR 4)
Armor Class 15
Hit Points 37 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 15 (+2)14 (+2) 11 (+0)13 (+1)
Skills Arcana +4, Perception +2
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs


Kellen Fapplestamp, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'5". He wears black painted combat armor at almost all times, and his gloved hand is found clutching a scythe. His blonde hair and beard is wavy and long. He is baby faced.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Kellen is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Kellen was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Justice. Bonds: Family, Poor, Adventurer. Occupation: Navigator

Voice: Whispers

Attributes [hide]

Kellen Fapplestamp, Male Gnome Wizard 4
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11432

Possessions: 100 gp.


Social Check DCs


Watson Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a lot of dark rich colors, with gold accents. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling gray eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. When he's not drinking or sleeping the drinks off, he's doing painting.

History: The child of western immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Halfling conditions. He moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Adventurer, Immigrant. Occupation: Farmer

Voice: High pitched and raspy

Attributes [hide]

Watson Jamjar, Male Halfling Aristocrat 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Performance +4, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Auran
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Modean Compassion, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tight fighting clothing, which leaves very little to the imagination. His hair is dark red and very short. His white eyes lackadaisically let the world flow into them.

Personality: He hates Tieflings with a passion. As such he is filled with self loathing. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Sold as a small child to a necromancer, Modean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Modean fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Racist. Bonds: Enemies, Mentor, In love. Occupation: Laborer

Voice: Can't modulate volume

Attributes [hide]

Modean Compassion, Male Tiefling Paladin 2
Medium (6'3") Tiefling, Neutral Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)14 (+2) 13 (+1)14 (+2)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 130 gp. 1 Antitoxin.


Social Check DCs


Delg Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a white coat. He carries with him a set of falchions on his belt, each one with a sapphire on the hilt. His red hair is unkempt and raggedy. His eyes are a pleasant green.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Body Guard, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Nothing but the best is good enough for him.

Ideals: Fighting, Impeccable. Flaws: Ugly, Secretive. Bonds: Poor. Occupation: Detective

Voice: Old thin voice

Attributes [hide]

Delg Orcfoe, Male Dwarf Warrior 1
Medium (3'11") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)9 (-1) 11 (+0)16 (+3)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp.


Social Check DCs

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