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NPC Generator

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Advanced [show]


Thamior Rothenel, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a long, black cloak. He keeps his white hair in a flapper bob. His thin eyebrows rest above his beady green eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot resist a sob story and will often dote over anyone who has one.

History: Thamior was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Marshal and found it very stressful. He ran away from his former home and has been making his living as a Marshal for the past few years.

Motivation: To clean up the streets; and to protect his home

Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Job, Guardian. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Thamior Rothenel, Male Half-Elf Monk 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 10
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Deception +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Draconic, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp. Amber (150 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karash Melancon, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. His long black hair is drawn into a two foot long braid. He has several tiny sapphire earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Sailor born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.

History: The child of northern immigrants he idolized his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Shy. Bonds: Rich, Job, Immigrant. Occupation: Sailor

Voice: Hollow voice

Attributes [hide]

Karash Melancon, Male Half-Orc Commoner 1
Medium (5'7") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)12 (+1) 12 (+1)7 (-2)
Skills Animal Handling +3, Arcana +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 1000 cp.


Social Check DCs


Roge Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: 3'4" and muscular, this eastern man wears a tight fitting tan shirt and pants. His brown hair is heavily combed to the left. His fierce brown eyes like to dwell on things.

Personality: He is mildly Halfling supremacist, though he does not identify as such. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Roge abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often.

Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

Roge Thorngage, Male Halfling Druid 4
Small (3'4") Halfling, Lawful Good (CR 4)
Armor Class 15
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)14 (+2) 10 (+0)13 (+1)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 40 pp. Cloth of gold vestments (130 gp).


Social Check DCs


Nelkin Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. He has a long auburn beard with little hanging trinkets. His ears are large.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He plays an instrument quite well.

History: Nelkin was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: Expand his business.

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Shipwright

Voice: Prounounces S like Z

Attributes [hide]

Nelkin Wildcloak, Male Halfling Expert 9
Small (3'3") Halfling, Chaotic Good (CR 9)
Armor Class 12
Hit Points 35 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +4, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Aquan
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +5

Possessions: 14000 sp. Moonstone (50 gp). Aquamarine (1400 gp). Moss agate (5 gp). 1 Minor magic item.


Social Check DCs


Grom Branson, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is overprotective of those who hire his services. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a Navigator, his mother struggled to pay the bills. From his teen years he was always beautiful and desirable, so people have always doted on him. He got away from his former life and has fallen to alcoholism.

Motivation: To share knowledge with the world; and to clean up the streets

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Guardian, Poor. Occupation: Painter

Voice: Smoker's lung

Attributes [hide]

Grom Branson, Male Half-Orc Adept 7
Medium (5'3") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 20 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)15 (+2) 11 (+0)7 (-2)
Skills Athletics +5
Senses Passive Perception 10
Languages Common, Orc, Aquan, Draconic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 8000 sp. Tourmaline (120 gp). Chalcedony (30 gp). Jasper (30 gp).


Social Check DCs

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