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Advanced [show]


Spring Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He has a large red mantle and cape that has been intricately interwoven into his brown robe. His white fur is long and unkept. His blue eyes are passionate and lively.

Personality: Spring speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Impeccable. Flaws: Ugly. Bonds: Criminal record, Immigrant, Nature. Occupation: Stylist

Voice: Sounds elderly

Attributes [hide]

Spring Candle, Male Tabaxi Expert 6
Medium (5'6") Tabaxi, Lawful Evil (CR 6)
Armor Class 14
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)11 (+0) 15 (+2)16 (+3)
Skills Performance +6, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Gyula, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. With a patchy blonde beard and wild blonde hair. His fierce brown eyes like to dwell on things.

Personality: He dislikes all the random violence that takes place in the east. He is a great chef.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and balancing his hectic life and new sage responsibilities is difficult

Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Rich. Occupation: Sage

Voice: French accent

Attributes [hide]

Gerard Gyula, Male Human Commoner 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)13 (+1) 9 (-1)15 (+2)
Skills Insight +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 110 gp.


Social Check DCs


Baern Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. He is bristling with hidden weapons, mostly ceremonial daggers and daggers. His tied-back hair is silver. This amber eyed easterner is not easily forgotten.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He always tries to repair and not replace. It was this mentality that drove him into the Dilettante business.

History: When he was but 7 years old his parents immigrated from the east. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Persistence. Flaws: Ugly. Bonds: Criminal record, Immigrant, Nature. Occupation: Dilettante

Voice: Breathy voice

Attributes [hide]

Baern Gorunn, Male Dwarf Aristocrat 8
Medium (4'5") Dwarf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 48 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)12 (+1) 18 (+4)8 (-1)
Skills History +4, Persuasion +2
Senses Passive Perception 14
Languages Common, Dwarven, Draconic
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 1600 gp. Violet garnet (1000 gp). Tourmaline (130 gp). Alexandrite (1000 gp). Citrine (60 gp). Hematite (15 gp).


Social Check DCs


Arannis Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, he is not a threatening figure. His hair is always cut to a buzz. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He got into the Tailor business at a young age. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has set out to sabotage the competition.

Motivation: He feels that his past leaves him morally obligated to help; and balancing his hectic life and new tailor responsibilities is difficult

Flaws: Ugly, Secretive. Bonds: Criminal record, Job, Family. Occupation: Tailor

Voice: Breathy voice

Attributes [hide]

Arannis Xiloscient, Male Elf Rogue 3
Medium (4'10") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Tethren Wary, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he usually wears his black robe and has his crossbow always slung over his shoulder. His hair is purple, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: The child of a Sellsword, who enjoyed hunting, Tethren was taken on many hunting expeditions. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends.

Flaws: Antagonistic. Bonds: Attractive, Has a crush, Adventurer, Nature. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Tethren Wary, Male Tiefling Sorcerer 7
Medium (6'9") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)13 (+1) 10 (+0)20 (+5)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126664

Possessions: 1000 gp. Azurite (15 gp). Blue quartz (15 gp). Rich purple corundum (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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