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Advanced [show]


Nimble Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears long strands of amber and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His fur is yellow and very short. He is very pretty but has cold, dead eyes.

Personality: He has always had a great fascination with Tabaxi culture. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the south. Nimble was born on a far southern island where he grew up under the tutelage of his mother, an expert Apothecary. He left for the south, certain he would find work there.

Motivation: He has money and likes to spend it.

Flaws: Racist. Bonds: Rich, Attractive, Adventurer, Immigrant. Occupation: Apothecary

Voice: Scandinavian accent

Attributes [hide]

Nimble Of Winter, Male Tabaxi Barbarian 17
Medium (6'10") Tabaxi, Neutral Evil (CR 17)
Armor Class 12
Hit Points 157 (17d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 19 (+4)11 (+0) 14 (+2)15 (+2)
Skills Stealth +8, Survival +8
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2

Possessions: 9000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Jeweled gold crown (6000 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Jeweled anklet (3000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Cloth of gold vestments (90 gp). Old masterpiece painting (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). Solid gold idol (1200 gp). Brass mug with jade inlays (100 gp). A necklace of small pink pearls (2000 gp). Silver comb with moonstones (400 gp). Gold dragon comb with red garnet eye (800 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp).


Social Check DCs


Nordak Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears skinny pants and wears a white and green robe with the hood down. He has silver hair. His eyes are brown and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the west, but his parents moved at a very young age to the north. He moved out north to avoid the crime he committed. He hasn't been sleeping well lately.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic. Flaws: Insomniac. Bonds: Family, Criminal record, Immigrant. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Nordak Burrowfound, Male Dwarf Bard 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)9 (-1) 12 (+1)9 (-1)
Skills Arcana +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Tod Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His red hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He works hard and plays hard.

History: He was raised in a white middle class family as the only child. Through the years after Tod was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Tod's father didn't care for him much, and the feeling was mutual. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Hedonist, Mundane, Antagonistic. Bonds: Attractive, Enemies. Occupation: Stylist

Voice: Thin and wheezing

Attributes [hide]

Tod Appleblossom, Male Halfling Aristocrat 4
Small (3'0") Halfling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 26 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)14 (+2) 16 (+3)11 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 13
Languages Common, Halfling, Auran, Celestial
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 500 gp.


Social Check DCs


Dynamic Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and carries shields. His lavender fur has been sun bleached extensively. His eyes are hazel and beady.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a ruthless business man, a trait he acquired from his father.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and retire the richest man in the west

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy, Mundane. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Dynamic Fang, Male Tabaxi Paladin 10
Medium (6'10") Tabaxi, Lawful Good (CR 10)
Armor Class 12
Hit Points 76 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)12 (+1) 15 (+2)15 (+2)
Skills Insight +6, Survival +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Igden Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'6" when asserting himself. He wears his hair in dreadlocks. He has gleaming, smiling amber eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful brothel owner made him what he is. After coming to the age of reason, Igden took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Ideals: Disciplined, Optimist, Gifted. Bonds: Mentor, Adventurer. Occupation: Detective

Voice: Jittery and nervous

Attributes [hide]

Igden Loofollue, Male Gnome Aristocrat 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)15 (+2) 9 (-1)13 (+1)
Skills Animal Handling +1, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Goblin, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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