Ombul Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times, and he perpetually has his crossbow ready. His long auburn hair is drawn into a two foot long braid. His gray eyes dart from person to person to random spaces in the air.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His job bores him to no end. He has decided to make it more interesting.
History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ombul fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer, Criminal record. Occupation: Mayor
Voice: American accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 6)
Armor Class 15
Hit Points 25 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 |
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item.
Chay Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a black coat over a brown low-cut shirt, and a wide-brimmed hat upon his head. His hair is always cut to a buzz. He has blue eyes and a black hat with a brown feather.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He has set out to sabotage the competition.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Joker. Bonds: Attractive, Immigrant, Job, Family. Occupation: Knight
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'1") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 50 gp.
Merihim Charm, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting white shirt and pants. He wears a wide-brimmed hat to cover his moderate length blue hair. His eyes are gold and beady.
Personality: Always inclined to offer people food he seems plenty friendly. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Sold as a small child to a necromancer, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Merihim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Merihim. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Seeks redemption; and he feels that his past leaves him morally obligated to help
Ideals: Philantrophist, Justice. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Tailor
Voice: Booming voice
Attributes [hide]
Medium (6'1") Tiefling, True Neutral (CR 15)
Armor Class 10
Hit Points 55 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 15 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Undercommon, Draconic
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
Possessions: 7000 gp. Eye agate (9 gp). Red spinel (50 gp). Golden yellow topaz (1300 gp). Golden pearl (50 gp). Alexandrite (1300 gp). Peridot (20 gp). Moss agate (9 gp). Banded agate (9 gp). Alexandrite (1300 gp). Canary diamond (6000 gp). Obsidian (9 gp). Alexandrite (1300 gp). Freshwater pearl (9 gp). Black pearl (1300 gp). Eye agate (9 gp). Rhodochrosite (9 gp). Citrine (20 gp). Fire opal (1300 gp). 1 Medium magic item.
Morthos Merit, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. He has moderate length white hair. He is very pretty but has cold, dead eyes.
Personality: Morthos is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a small toy that he constantly fidgets with.
History: He was born several months after his father was called into army service. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Masseuse, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Extrovert. Flaws: Addict. Bonds: Attractive, Military, Job. Occupation: Blacksmith
Voice: Indian accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Aquan
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
Possessions: 330 gp.
Cory Warwick, Male Human [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his pastel robe. He is bristling with hidden weapons, mostly longbows and pickaxes. His chestnut hair is slicked back into a classic pompadour. He is baby faced.
Personality: He can speak with the recently deceased. Around other people he will do his best to conceal his emotions and appear jolly.
History: Cory lived on a farm with his father, near the main road leading to a nearby town. When Cory reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since lost track of the people in his past.
Motivation: To unite with his brother; and to reunite with his absent father
Ideals: Gifted. Flaws: Shy. Bonds: Criminal record, Family, Military. Occupation: Spice Merchant
Voice: Soft and melodious
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 33 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +5
Possessions: 400 gp. 1 Minor magic item.
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