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NPC Generator

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Advanced [show]


Lance Coombs, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has moderate length brown hair. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. Energy wise he seems alert and responsive.

History: Lance was born the youngest of three triplets. He worked as a nervous Courier and found it very stressful. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: Wants to open a new tavern; and many goblins want him driven away

Ideals: Professionalism. Flaws: Shy. Bonds: Family, Job, Enemies. Occupation: Courier

Voice: Soft and melodious

Attributes [hide]

Lance Coombs, Male Human Expert 11
Medium (5'0") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 64 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)18 (+4) 15 (+2)12 (+1)
Skills Athletics +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Auran, Dwarven, Halfling, Goblin
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +5

Possessions: 3200 gp.


Social Check DCs


Trey Conway, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a tan cloak and cross-gartered black stockings. He carries with him a set of maces, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is short and blonde. His eyes are likewise violet. His teeth are white and perfect.

Personality: Eccentric and domineering, Trey will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Extrovert, Logical. Bonds: Attractive, Religious. Occupation: Knight

Voice: Stutters

Attributes [hide]

Trey Conway, Male Half-Elf Ranger 4
Medium (5'2") Half-Elf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)14 (+2) 15 (+2)8 (-1)
Skills Intimidation +1, Stealth +3
Senses Passive Perception 12
Languages Common, Elven, Halfling, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 33000 sp. Deep green spinel (160 gp). Golden pearl (160 gp). Malachite (5 gp).


Social Check DCs


Fargas Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is dressed in an above average manner. He wears his white hair up. His otherwise smooth face is marked with small tiny scars.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He served in the navy to pay for his family's outstanding loans. Fargas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Wishes to resurrect an old love; and a need for knowledge about a nearby landmark

Bonds: Attractive, Poor, Adventurer, In love, Military. Occupation: Bowyer

Voice: Relaxed voice

Attributes [hide]

Fargas Nimblefingers, Male Halfling Adept 11
Small (3'1") Halfling, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 54 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)12 (+1) 17 (+3)16 (+3)
Skills History +5, Medicine +7
Senses Passive Perception 13
Languages Common, Halfling, Infernal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 500 gp. Rock crystal (50 gp). Freshwater pearl (16 gp). White pearl (160 gp). Fiery yellow corundum (900 gp). Pink diamond (6000 gp). Emerald (900 gp). Red spinel (160 gp).


Social Check DCs


Norman Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'6" and is a bit bulky. He is very muscular particularly in the legs. He wears a worn and beaten armor. His white hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Norman was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. After a long history of fighting, Norman and his spouse have recently divorced.

Motivation: To reunite with his old friends.

Flaws: Ugly, Sensitive, Antagonistic. Bonds: Poor, Adventurer. Occupation: Masseuse

Voice: Shortens vowels

Attributes [hide]

Norman Pinkerton, Male Human Ranger 11
Medium (6'6") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 79 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)9 (-1) 11 (+0)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 2100 gp. Jeweled electrum ring (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold music box (4000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gimurt Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: This man wears a blue shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. He wears a feathered hat to cover his moderate length auburn hair. His eyes are green and beady.

Personality: He is very quiet and rarely speaks above a whisper. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised in a island tribe. Gimurt liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now spends his time doing works of charity.

Motivation: A strong sense of loyalty to Dwarven people; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Ugly, Shy, Racist. Bonds: Nature. Occupation: Armorer

Voice: Can't modulate volume

Attributes [hide]

Gimurt Graybeard, Male Dwarf Commoner 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)17 (+3) 12 (+1)8 (-1)
Skills History +5, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Abyssal, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 140 gp. 1 Darkwood Buckler.


Social Check DCs

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