Mûzglob Bradshaw, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is very fat, and typically wears green cloth garments or leather armor. He has shaved his head bald. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is a Doppelganger in disguise. His childhood dream was to be a Server, but he was a colossal failure. He now owns his own business.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and he is not mentally stable, and does not behave rationally
Ideals: Extrovert. Flaws: Ugly, Insane. Bonds: Adventurer, Job. Occupation: Animal Trainer
Voice: Posh accent
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Neutral (CR 15)
Armor Class 12
Hit Points 115 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Orc, Dwarven, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
Possessions: 1000 gp. Bloodstone (40 gp). Clear bright green emerald (3000 gp). 1 Medium magic item.
Delg Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears a weathered and beat up set of banded mail beneath an oversized black coat, and sports empty pouches on his belt. His tied-back hair is auburn. He has several tiny topaz earrings on each ear.
Personality: He exudes charisma. He is a tour de force of persuasion. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is greedy; and money/treasure
Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Miner
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 130 gp. 1 Banded mail.
Merihim Sympathy, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man dresses like a well dressed Glassblower does. His white hair is still thick. His black eyes dart from person to person to random spaces in the air.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of a Navigator, who enjoyed hunting, Merihim was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Merihim took refuge in the large cave and found the beat up flail and armor he uses now. He became a Glassblower soon after.
Motivation: Further expansion of business.
Ideals: Optimist. Flaws: Disease. Bonds: Job, In love, Nature. Occupation: Glassblower
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 9)
Armor Class 13
Hit Points 32 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Abyssal, Elven
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +6
Possessions: 800 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Sapphire pendant on gold chain (3000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (10 gp). 1 Minor magic item. 1 Minor magic item.
Nybarg Kimberly, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. He has no hair. He has violet eyes and a tan hat with a white feather.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Orc in existence. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He comes from a rich western family. He took every job he could get his hands on, but the opportunities for Half-Orcs in the west were limited. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Ideals: Justice. Flaws: Ugly, Forgetful. Bonds: Rich, Immigrant. Occupation: Roofer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 400 gp.
Ozyman Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears violet robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his axe. He keeps his long blonde hair kept up in a rat tail. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: Ozyman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Ozyman was born with his mother's beautiful face. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Extrovert, Philantrophist, Logical. Bonds: Attractive. Occupation: Banker
Voice: Stutters
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 51 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +1 / 2d6-2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 60000 cp.
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