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NPC Generator

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Advanced [show]


Guy Burton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a blue coat over a tan low-cut shirt, and a top hat upon his head. His golden hair is greasy and uncared for. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He takes great joy in being the best Sailor in town.

History: He was born in the east, but his parents moved at a very young age to the north. He moved out north to avoid the crime he committed. He tends to his Sailor job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Immigrant, Criminal record. Occupation: Sailor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Guy Burton, Male Human Bard 9
Medium (5'7") Human, Lawful Evil (CR 9)
Armor Class 10
Hit Points 38 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 1800 gp. Cloth of gold vestments (80 gp). Jeweled gold crown (3000 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Klein, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a green tunic with black highlights, and long white pants that bunch up around his shoes. He is bristling with hidden weapons, mostly monstrous two handed axes and halberds. His chestnut hair is slicked back into a classic pompadour. His violet eyes peer out from beneath his top green hat.

Personality: He loves telling others what to do and how they should feel about things. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Over the years he perfected his riding and shooting skills. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Opinionated, Philantrophist. Flaws: Mundane. Bonds: Criminal record, Nature. Occupation: Servant

Voice: Hollow voice

Attributes [hide]

Theobald Klein, Male Half-Elf Expert 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 11
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)14 (+2) 11 (+0)15 (+2)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 10
Languages Common, Elven, Terran, Sylvan
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +5

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Nadarr Shestendeliath, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his spear. He is physically well-built. His long black crest is drawn into a two foot long braid. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 10 years later his spouse died after the birth of his son. Heartbroken, Nadarr never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Further expansion of business; and wishes to resurrect an old love

Flaws: Ugly, Shy. Bonds: In love, Poor. Occupation: Mercenary

Voice: Posh accent

Attributes [hide]

Nadarr Shestendeliath, Male Dragonborn Ranger 16
Medium (6'1") Dragonborn, Chaotic Good (CR 16)
Armor Class 13
Hit Points 92 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)16 (+3) 19 (+4)12 (+1)
Skills Medicine +9, Performance +6
Senses Passive Perception 14
Languages Common, Abyssal, Dwarven, Druidic
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1702211

Possessions: 2000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Gold and ruby ring (9000 gp). Embroidered and bejeweled glove (2000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Orsik Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: The light-skinned man stands 4'5" and wears just a green suit. He has a long chestnut beard with little hanging trinkets. He has gleaming, smiling hazel eyes.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a plains tribe. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. After a long history of fighting, Orsik and his spouse have recently divorced.

Motivation: To reunite with his old friends; and he's looking for his big break

Flaws: Antagonistic, Ugly. Bonds: Enemies, Nature, Adventurer. Occupation: Architect

Voice: Slurs words

Attributes [hide]

Orsik Goblinbane, Male Dwarf Rogue 10
Medium (4'5") Dwarf, Chaotic Good (CR 10)
Armor Class 14
Hit Points 36 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 11 (+0)14 (+2) 13 (+1)11 (+0)
Skills Intimidation +4, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Orc, Gnome
Attacks Melee +7 / 3d6+3, Ranged +8 / 3d6+4, Grapple +4

Possessions: 50 pp. Aquamarine (600 gp). Black star sapphire (1100 gp). Jet (130 gp). Golden yellow topaz (600 gp). Moss agate (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mindartis Tiltathana, Male Elf [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He wears a deerstalker hat to cover his moderate length golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. He is afraid of women and trembles around them

History: He was born to loving parents in a slum to the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mindartis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Attractive, Poor. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Mindartis Tiltathana, Male Elf Warrior 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs

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