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NPC Generator

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Advanced [show]


Lamlis Dalanthan, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with tan lining and desert motifs. His black hair is singed and shortened. His hazel eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Religious. Occupation: Engraver

Voice: Slurs words

Attributes [hide]

Lamlis Dalanthan, Male Elf Commoner 3
Medium (5'1") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)12 (+1)
Skills Athletics +3, Nature +4
Senses Passive Perception 10
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 100 gp. Moss agate (10 gp). Violet garnet (200 gp).


Social Check DCs


Quick Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He keeps his beige fur in a pixie cut. His eyes are yellow.

Personality: Calm and collected, he is a well trained Miller. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a wizard, Quick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he desires power and/or immortality

Ideals: Philantrophist. Bonds: Job, Mentor, Adventurer, Debt. Occupation: Miller

Voice: Raspy

Attributes [hide]

Quick Mirror, Male Tabaxi Commoner 3
Medium (5'2") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)14 (+2) 10 (+0)16 (+3)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 2 Smokesticks. 2 Holy water. 5 Acid flasks.


Social Check DCs


Caeldrim Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a halberd, but if one is not available he will default to his falchion. His attire stands in sharp contrast to his falchion, which is beautifully polished and possesses an ornate carving of a rose on it. His white hair is cut short with large spiked bangs in the front. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. As long as the job gets done he does not care how it got done.

History: He was born blind and as such lacked many opportunities for work. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and he doesn't get along with people that don't share his tastes

Ideals: Professionalism. Flaws: Shy, Disease. Bonds: Attractive. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Caeldrim Teinithra, Male Elf Bard 11
Medium (4'11") Elf, Neutral Good (CR 11)
Armor Class 12
Hit Points 59 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Arcana +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 80 pp. Black pearl (1600 gp). Amber (60 gp). White pearl (60 gp). Emerald (700 gp). Smoky quartz (50 gp). Brown-green garnet (60 gp). White pearl (60 gp). Eye agate (7 gp). Coral (60 gp). Blue star sapphire (700 gp).


Social Check DCs


Ahvain Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is typically in his Blacksmith uniform. He has relatively light skin and is very physically imposing due to his abundance of muscles. His hair is always cut to a buzz. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He acts crazy and hedonistic. He is frequently practicing swordplay.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To be a Banker again.

Flaws: Ugly, Hedonist. Bonds: Job, Military, Rich. Occupation: Blacksmith

Voice: Booming voice

Attributes [hide]

Ahvain Iranapha, Male Half-Elf Barbarian 5
Medium (5'9") Half-Elf, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)10 (+0) 12 (+1)17 (+3)
Skills Acrobatics +3, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4

Possessions: 10000 cp. Lapis lazuli (13 gp). Lapis lazuli (13 gp). Deep blue spinel (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thoradin Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears a wide-brimmed hat to cover his moderate length white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Thoradin was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. He has gone from town to town working and never settling down anywhere, but has fallen for a local Slave Trader. He hasn't told them the truth, but wants to settle down with them.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Bonds: Immigrant, Attractive, Family, Job, Has a crush, Enemies. Occupation: Ruler

Voice: Low rumbling, strings words together

Attributes [hide]

Thoradin Battlehammer, Male Dwarf Adept 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 15 (+2)11 (+0) 10 (+0)10 (+0)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 40 pp. Malachite (11 gp). Blue quartz (11 gp). Tourmaline (110 gp).


Social Check DCs

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