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Advanced [show]


Morthos Creed, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers white and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long blue hair kept up in a rat tail. This silver eyed southerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: Sold as a small child to a wizard, Morthos was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Barrister, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Barrister they were divorced and he won custody of their son. He worked as a Miller, and he later adopted a second son.

Motivation: To reunite with his absent father; and an old rival family wants him found

Ideals: Pacifist. Flaws: Ugly, Shy. Bonds: Mentor, Family. Occupation: Miller

Voice: Rhymes sentences (sorry)

Attributes [hide]

Morthos Creed, Male Tiefling Fighter 8
Medium (6'7") Tiefling, True Neutral (CR 8)
Armor Class 11
Hit Points 72 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)17 (+3) 14 (+2)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Sylvan, Abyssal, Draconic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Arannis Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His skin is fair and his fingers are delicate and long. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. He wears an eyepatch.

Personality: He is fixated on the number 23. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Arannis was born in the south. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Persistence. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Mortician

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arannis Ariessus, Male Elf Warlock 8
Medium (5'2") Elf, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)18 (+4) 14 (+2)11 (+0)
Skills Deception +3, Religion +7
Senses Passive Perception 12
Languages Common, Elven, Druidic, Giant, Infernal, Abyssal
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15322220000

Possessions: 11000 sp.


Social Check DCs


Trey Myerscough, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his black hair in a pixie cut. His blue eyes lackadaisically let the world flow into them.

Personality: He likes to make people angry or surprised. He pushes his goals aggressively. He is also a coward if confronted.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Artistic. Flaws: Antagonistic, Fearful, Secretive. Bonds: Family. Occupation: Gardener

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trey Myerscough, Male Human Rogue 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 12
Hit Points 52 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)11 (+0) 17 (+3)9 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 2000 sp.


Social Check DCs


Thoradin Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: This northern man wears professional attire. His clothes are grease stained in places. His hair is black, silky, and of moderate length. His eyes are a pleasant gray.

Personality: He is fixated on the number 88. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Thoradin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Thoradin was born on a far northern forest where he grew up under the tutelage of his father, an expert Gardener. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Poor, Immigrant. Occupation: Gardener

Voice: Laughs frequently while speaking

Attributes [hide]

Thoradin Lutgehr, Male Dwarf Wizard 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Acrobatics +1, History +4
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Auran
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Lûgnak Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His tied-back hair is silver. He wears an eyepatch.

Personality: He snorts whenever he laughs or is feeling confident. He is able to make almost anything out of random pieces of junk.

History: He is the product a well kept family trust fund and as such has never really known need. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. He has built up a small fortune and can afford his own way.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Gifted. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Dilettante

Voice: Farmer accent

Attributes [hide]

Lûgnak Marley, Male Half-Orc Ranger 9
Medium (6'10") Half-Orc, Neutral Good (CR 9)
Armor Class 13
Hit Points 55 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)8 (-1) 10 (+0)8 (-1)
Skills Acrobatics +6, Athletics +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 600 gp. Chrysoprase (60 gp). 1 Minor magic item.


Social Check DCs

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