Gerard Easton, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Guard does. He is muscular with a powerful set of arms. He has a black handlebar mustache and slicked back black hair. He wears large thick round spectacles.
Personality: Prone to second guessing himself, he comes off as nervous. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born into a rich family. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has drifted from career to career and currently works as a Guard.
Motivation: Wants to open a new tavern; and retire the richest man in the north
Ideals: Entrepeneur, Gifted. Flaws: Shy. Bonds: Job, Rich. Occupation: Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 11)
Armor Class 13
Hit Points 26 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +4
Possessions: 2800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimble Beren, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has a long brown beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Professionalism. Flaws: Emotional, Insane. Bonds: Military. Occupation: Shoemaker
Voice: Eastern European accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). Eyepatch with mock eye of sapphire and moonstone (1900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Jebeddo Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying golden hair a little too much giving a sharp golden color. He is very pretty but has cold, dead eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He feeds upon the attention of others.
History: He comes from a rich western family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted from career to career and currently works as a Engraver.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Fighting, Athletic. Bonds: Rich, Attractive, Job. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 19 (+4) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Orc
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Everburning torch. 3 Thunderstones. 4 Acid flasks.
Nalral Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a pastel shirt with thin grey vertical stripes and black pants. He has relatively light skin and is very physically imposing due to his abundance of muscles. He keeps his long black hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: Nalral hails from a village terrorized by brigands. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since lost track of the people in his past.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Enemies, Rich. Occupation: Miller
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Ignan
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Dabbledob Gobblefirn, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man wears a violet shirt with thin blue vertical stripes and red pants. He wears a wide-brimmed hat to hide his balding. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has all his life been fascinated with painting.
History: The child of a Tailor, who enjoyed hunting, Dabbledob was taken on many hunting expeditions. Through the years after Dabbledob was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Dabbledob's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Insane, Antagonistic. Bonds: Nature. Occupation: Priest
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Half-Plate.
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