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NPC Generator

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Advanced [show]


Shane Waite, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a worn and beaten armor. He has styled his chestnut hair well, parting it to the right. He is very pretty but has cold, dead eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He dropped out of school before completing his studies. By chance he met his sister recently and the two have been together since.

Motivation: To unite with his sister; and doesn't want to be a miller and was forced into it by his family

Ideals: Athletic, Gifted, Logical. Bonds: Attractive, Family. Occupation: Miller

Voice: Strong lisp

Attributes [hide]

Shane Waite, Male Half-Elf Wizard 3
Medium (4'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 15 (+2)14 (+2)
Skills History +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp.


Social Check DCs


Dalgal Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. His hair is silver and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. A true patriot, Dalgal would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. After coming to the age of reason, Dalgal took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Beggar job and began his own company from there.

Motivation: A strong sense of loyalty to Dwarven people; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Military, Job. Occupation: Beggar

Voice: Eastern European accent

Attributes [hide]

Dalgal Bigtoe, Male Dwarf Bard 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)10 (+0) 11 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 60 gp. 1 Masterwork Common Melee.


Social Check DCs


Hunter Tinley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his white hair up. His ears are large.

Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. Due to his spouse's obsession with being a Junk Dealer they were divorced and he won custody of their daughter. He worked as a Doctor, and he later adopted a second daughter.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Rich, Family, Religious. Occupation: Doctor

Voice: Creaky witch voice

Attributes [hide]

Hunter Tinley, Male Human Cleric 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 15 (+2)18 (+4)
Skills Athletics +3, Performance +6
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 70 gp.


Social Check DCs


Spring Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a green armored body suit, with a simple black line shooting up and back down. His yellow fur is kept up in a ponytail inside a small hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is fixated on the number 42. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Spring lived on a farm with his mother, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Marry his brother to traveling adventurers; and he's repulsed by the pc

Flaws: Insane, Antagonistic. Bonds: Family. Occupation: Laborer

Voice: Rolls R's

Attributes [hide]

Spring Wind, Male Tabaxi Adept 2
Medium (6'0") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)12 (+1) 14 (+2)17 (+3)
Skills Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Mehen Ophinshtalajiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of rapiers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his copper crest up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is almost excessively polite to everyone, even when angry. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: A powerful wizard made him what he is. He moved from fad to fad and when he turned 15 he discovered writing. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mehen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the north

Ideals: Fighting, Extrovert, Artistic. Flaws: Shy. Bonds: Attractive, Mentor. Occupation: Courier

Voice: Irish accent

Attributes [hide]

Mehen Ophinshtalajiir, Male Dragonborn Warlock 2
Medium (6'4") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)15 (+2) 10 (+0)10 (+0)
Skills Arcana +4, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12220000

Possessions: 1000 sp.


Social Check DCs

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