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NPC Generator

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Advanced [show]


Aldous Gyula, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a fancy tan suit. He wears a deerstalker hat to hide his balding. He wears a mask on his face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. In his 14th year, his parents were killed by a brigands raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Stylist.

Motivation: To find somewhere to settle down; and he wants revenge against brigands

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Military, Enemies. Occupation: Stylist

Voice: Mousy voice

Attributes [hide]

Aldous Gyula, Male Human Aristocrat 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)13 (+1) 13 (+1)8 (-1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Fargas Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: This northern man has the majority of his body covered in plate. His clothes are grease stained in places. He wears a small hat to cover his moderate length white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the east was not economically sound they moved to his current location. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To find somewhere to settle down.

Ideals: Philantrophist. Flaws: Mundane. Bonds: Poor, Immigrant. Occupation: Mayor

Voice: Speaks with squeezed throat

Attributes [hide]

Fargas Reedfellow, Male Halfling Warrior 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 39 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 10 (+0)9 (-1)
Skills Medicine +3, Religion +6
Senses Passive Perception 10
Languages Common, Halfling, Elven, Dwarven, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Efferil Malcolms, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is bristling with hidden weapons, mostly morningstars and hand crossbows. He has a long golden beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Flattery will make him almost putty in your hands.

History: Efferil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: A rival would like him out of the picture.

Ideals: Optimist. Flaws: Insane, Selfish. Bonds: Poor, Criminal record. Occupation: Barber

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Efferil Malcolms, Male Half-Elf Adept 2
Medium (5'3") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)15 (+2) 14 (+2)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 1200 sp.


Social Check DCs


Radomir Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a robe, a symbol of the sun god around his neck, and a sai on his belt. He keeps his chestnut hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.

Motivation: Sabotage a competitor.

Ideals: Fighting, Logical, Optimist. Bonds: Job, Rich. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Radomir Brightmoon, Male Halfling Paladin 16
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 16
Hit Points 78 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 11 (+0)14 (+2) 13 (+1)13 (+1)
Skills Investigation +7, Stealth +10
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Elven
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 8000 gp. Jeweled electrum ring (3000 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Kâka Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is styled in orderly dreadlocks. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Born in the west his family was never financially stable. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he is a bit of a kleptomaniac

Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Criminal record. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Kâka Staurheim, Male Half-Orc Aristocrat 4
Medium (6'8") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)7 (-2) 10 (+0)10 (+0)
Skills Perception +2, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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