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NPC Generator

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Advanced [show]


Flak Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is very fat, and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long black hair is drawn into a two foot long braid. His violet eyes are slightly larger than normal.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born in the west. Flak was born on a far western desert where he grew up under the tutelage of his father, an expert Junk Dealer. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Flak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends.

Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Junk Dealer

Voice: Hard of hearing, loud

Attributes [hide]

Flak Marley, Male Half-Orc Druid 11
Medium (6'1") Half-Orc, Neutral Good (CR 11)
Armor Class 14
Hit Points 58 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Animal Handling +5, Performance +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: Lapis lazuli (12 gp). Moss agate (12 gp). Golden pearl (140 gp). Hematite (12 gp). Rich purple corundum (1000 gp). Smoky quartz (30 gp). Golden yellow topaz (1100 gp). Alexandrite (1100 gp).


Social Check DCs


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a tan collared shirt and yellow pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. He keeps his long white fur kept up in a rat tail. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He would rather hide behind his crafts than deal with other people.

History: Born to a Adventurer, his father struggled to pay the bills. He went to a religious school and was inspired by the priests there in charitable deeds. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To clean up the streets; and he is compelled to act according to his religious beliefs

Ideals: Artistic. Flaws: Shy. Bonds: Guardian, Poor, Religious. Occupation: Apothecary

Voice: Farmer accent

Attributes [hide]

Gale In the Wind, Male Tabaxi Fighter 4
Medium (6'2") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)16 (+3) 14 (+2)16 (+3)
Skills Insight +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Draconic, Abyssal, Infernal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Hork Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing colorful clothing, dressed as a Spy. He has shaved his head bald. His half smiles and amber eyes are beguiling and draw you in.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Half-Orc Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is not mentally stable, and does not behave rationally; and meet up once more with his childhood friend

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Criminal record, Rich, Adventurer. Occupation: Spy

Voice: Speaks in third person

Attributes [hide]

Hork Kinsley, Male Half-Orc Rogue 7
Medium (5'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 52 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 17 (+3)8 (-1) 12 (+1)15 (+2)
Skills Arcana +2, Persuasion +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +4 / 2d8+1, Grapple +4

Possessions: 700 gp. Onyx (80 gp). Jasper (80 gp). Deep blue spinel (400 gp). Freshwater pearl (14 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Everleigh, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has a long chestnut beard with little hanging trinkets. He has a dull look in his gray eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born on a small isolated farm. His father was a soldier and died while he was still young. Bernard was left his father's suit of armor and trained in its use and care. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Nature, Military. Occupation: Servant

Voice: Speaks with lips pursed

Attributes [hide]

Bernard Everleigh, Male Human Aristocrat 1
Medium (6'6") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)12 (+1) 16 (+3)8 (-1)
Skills Investigation +3, Persuasion +1
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Iados Larceny, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a blue Stetson hat and blue clothes. He has a moderate pudge and is not very fit. He keeps his dark red hair in a pixie cut. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Iados was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Iados decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Adventurer, Military, Criminal record. Occupation: Ploughman

Voice: Jittery and nervous

Attributes [hide]

Iados Larceny, Male Tiefling Paladin 1
Medium (5'9") Tiefling, Lawful Evil (CR 1)
Armor Class 9
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)14 (+2) 15 (+2)10 (+0)
Skills Acrobatics +1, Animal Handling +4
Senses Passive Perception 12
Languages Common, Auran, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 110 gp. 1 Masterwork Musical instrument.


Social Check DCs

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