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NPC Generator

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Advanced [show]


Taklinn Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'1". He is wearing a perfectly clean shirt and pair of pants, and his gloved hand is found clutching a scimitar. His brown hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He can speak with the recently deceased. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was raised by priests from a young age. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Barber soon after.

Motivation: He has passion for adventuring and risk; and to be a animal trainer again

Ideals: Gifted. Bonds: Attractive, Religious, Mentor, Job, Adventurer. Occupation: Barber

Voice: Soft and mumbly

Attributes [hide]

Taklinn Daerdahk, Male Dwarf Cleric 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)15 (+2) 16 (+3)12 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 900 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Arnold Wilmont, Male Half-Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a simple burlap shirt and baggy pants. He conceals his ceremonial dagger with his veritable burlap sack of a shirt. His red hair is thinning but still full. He has a dull look in his violet eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Arnold was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Arnold's mother didn't care for him much, and the feeling was mutual. He is untrained/undisciplined, which makes him dangerous.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Joker. Flaws: Antagonistic, Insane. Bonds: Religious, Criminal record. Occupation: Servant

Voice: Irish accent

Attributes [hide]

Arnold Wilmont, Male Half-Elf Bard 5
Medium (5'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)16 (+3) 12 (+1)16 (+3)
Skills Deception +6, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Auran, Druidic, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 6000 sp.


Social Check DCs


Mreksh Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft black waves gently in the breeze. He keeps his long white crest kept up in a rat tail. This gold eyed northerner is not easily forgotten.

Personality: He speaks before he thinks and is too direct. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Mreksh lived on a farm with his mother, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. He struck the Guard job and began his own company from there.

Motivation: He has money and likes to spend it; and a rival would like him out of the picture

Flaws: Impulsive. Bonds: Rich, Family, Job, Criminal record. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Mreksh Phrahdrandon, Male Dragonborn Monk 2
Medium (6'1") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)18 (+4) 11 (+0)13 (+1)
Skills Animal Handling +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Giant, Ignan, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 260 gp. Brass mug with jade inlays (400 gp). Finely wrought small gold bracelet (80 gp). Black velvet mask with numerous citrines (90 gp).


Social Check DCs


Seven Thundercloud, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears professional attire. He has a slight overbite and is overall scrawny. His fur is cut close to his head. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Seven is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He inherited the family business which he has now maintained for 10 years.

Motivation: Regain custody of his daughter; and he is unsatisfied with his job

Ideals: Gifted. Bonds: Attractive, Job, Family, Enemies. Occupation: Actor

Voice: Switch between two voices

Attributes [hide]

Seven Thundercloud, Male Tabaxi Druid 2
Medium (5'2") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 11 (+0)13 (+1)
Skills Religion +4
Senses Passive Perception 10
Languages Common, Sylvan, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 2000 sp. 1 Masterwork studded leather.


Social Check DCs


Erias Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears bulky black painted plate armor. He wears a wide-brimmed hat to cover his moderate length chestnut hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Erias hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He misses his home and complains about the freezing weather, even in summer.

History: Erias was born with his mother's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Artistic. Flaws: PTSD. Bonds: Attractive, Immigrant, Religious. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

Erias Helcral, Male Dwarf Expert 6
Medium (4'4") Dwarf, Chaotic Neutral (CR 6)
Armor Class 9
Hit Points 43 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Persuasion +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 8000 sp. Citrine (40 gp). Tiger eye turquoise (8 gp).


Social Check DCs

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