Nalral Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long blonde hair reaches down to his waist. He has a tattooed face.
Personality: He likes to make people angry or surprised. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Rich, Adventurer, Religious. Occupation: Masseuse
Voice: Switch between two voices
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Giant
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 310 gp.
Dazzazn Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His crest is blue and curly. He tend to wears goggles to shield his eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a poor family in the city he treasured whatever gifts he got. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He has worked as a Marshal like his father before him.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new marshal responsibilities is difficult
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Job, Religious. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 5)
Armor Class 11
Hit Points 33 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: A delicate silver chain set with a tourmaline (70 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.
Alvyn Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This man wears suspenders and brown workpants. His shirt is tan, and he wears a heavy brown leather apron most of the time. He is muscular with a powerful set of arms. His hair is cut close to his head. His face is scarred and worn.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his father.
History: He comes from a rich southern family. He moved out east to avoid the crime he committed. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Mortician
Voice: Rolls R's
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 35 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 2 |
Possessions: 17000 sp. 1 Masterwork Common Melee.
Dynamic Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and wears skinny pants and wears a brown and yellow robe with the hood down. His lavender fur is kept up in a ponytail inside a top hat. His otherwise smooth face is marked with small tiny scars.
Personality: Overbrimming with self-confidence, Dynamic isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He comes from a rich eastern family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Doesn't want to be a Cartwright and was forced into it by his family; and wants to raise his children well
Ideals: Athletic, Impeccable. Bonds: Family, Rich, Nature. Occupation: Cartwright
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 5)
Armor Class 14
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: 1000 sp. Rhodochrosite (16 gp). White opal (400 gp). Black star sapphire (400 gp).
Glim Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a violet Stetson hat and violet clothes. He has dyed his greying blonde hair a little too much giving a sharp blonde color. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a hateful person. He taunts others and blames them for his problems. He plays an instrument quite well.
History: He got into the Merchant business at a young age. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by illithids. Glim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.
Motivation: A deep hatred of illithids; and to prove his worth to the world
Ideals: Artistic. Flaws: Antagonistic, Impulsive. Bonds: Job, Enemies. Occupation: Merchant
Voice: Soft and mumbly
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 101 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 19 (+4) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Auran, Elven
Attacks Melee +7 / 4d6+2, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 2 | 1 | 0 |
Possessions: 2000 gp. Citrine (70 gp). White opal (1000 gp). Azurite (16 gp). Violet garnet (1400 gp). Blue quartz (16 gp). Pink pearl (140 gp). Pink pearl (140 gp). Moonstone (70 gp). Deep blue spinel (1400 gp). Violet garnet (1400 gp). 1 Minor magic item. 1 Minor magic item.
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