Bilbron Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Locksmith uniform, and carries shortspears. With bright black hair and a scraggly beard. His hazel unseeing eyes seem to look past you.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is an amazing painter.
History: Bilbron was raised in a hard working conservative environment. His parents enrolled him in a Expert school at a young age so that he could practice his divine talents. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bilbron fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Passionate, Gifted. Flaws: Disease. Bonds: Job. Occupation: Locksmith
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 7)
Armor Class 13
Hit Points 45 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 15 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +4
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Taklinn Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple grey robe with green stripes complete with hood. He has a chestnut handlebar mustache and slicked back chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: Calm and collected, he is a well trained Architect. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: The child of a Mason, who enjoyed hunting, Taklinn was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has achieved small success as a Architect.
Motivation: Doesn't want to be a Architect and was forced into it by his family; and to unite with his sister
Flaws: Ugly. Bonds: Job, Military, Nature, Family. Occupation: Architect
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp. Chrysoberyl (130 gp). Tourmaline (130 gp).
Tod Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is typically in his Carter uniform. He carries a battered kukri and tarnished monstrous two handed axe as well. He has moderate length red hair. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He has a small toy that he constantly fidgets with.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Detective, but he was a colossal failure. He now owns his own business.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult.
Ideals: Fighting. Flaws: Shy, Addict, Ugly. Bonds: Job. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 16)
Armor Class 14
Hit Points 73 (16d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 |
Possessions: 500 pp. A necklace of small pink pearls (3000 gp). Fire opal pendant on a fine gold chain (1900 gp). Silver chalice with lapis lazuli gems (110 gp). A roughly beaten golden orb (110 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver comb with moonstones (300 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (600 gp). Old masterpiece painting (1900 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Sapphire pendant on gold chain (2400 gp). A necklace of small pink pearls (3000 gp). Old masterpiece painting (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver comb with moonstones (300 gp). Jeweled electrum ring (3000 gp). 1 Medium magic item.
Kody Conway, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries a battered mace and tarnished shortbow as well. His blonde hair, when down, is lengthy. This green eyed northerner is not easily forgotten.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Kody hails from a village terrorized by orcs. In his 15th year, his parents were killed by a orcs raid, leaving Kody alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a need for knowledge about a nearby landmark
Ideals: Fighting, Opinionated. Bonds: Immigrant, Enemies, Adventurer. Occupation: Priest
Voice: Rolls R's
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 6)
Armor Class 12
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran, Halfling
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 6000 sp.
Rhogar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He has a missing right leg. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blue crest is thinning but still full. He tend to wears goggles to shield his eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: The child of a Mortician, who enjoyed hunting, Rhogar was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Since then, he has sought to make the best of life.
Motivation: Marry his brother to traveling adventurers; and wants to have a good time and be beloved
Ideals: Optimist, Opinionated. Bonds: Attractive, Nature. Occupation: Marshal
Voice: Low range voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 90 (12d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +5
Possessions: Large well-done wool tapestry (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). An abacus with copper, silver and gold markers (110 gp). Silver chalice with lapis lazuli gems (110 gp). Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item.
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