Fargas Underbough, Male Halfling [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He is portly but not overly obese. His broad hat is riddled with cuts and holes. He has blue eyes and a grey hat with a green feather.
Personality: He is irascible and easily irritated. He can't help but pocket interesting objects he comes across
History: He was raised in a desert tribe. When money was particularly tight he was walking through alleys when he overheard a Seamstress hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he is a bit of a kleptomaniac
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Nature, Poor. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 210 gp.
Kyle Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fitting clothing which further accentuates his frame. His moppish chestnut hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is fixated on the number 85. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a ruthless business man, a trait he acquired from his mother.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To find somewhere to settle down; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur, Gifted, Logical. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 gp. Moonstone (80 gp). Bloodstone (80 gp). 1 Half-Plate. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.
Rathkran Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses like a well dressed Marshal does. He wears a deerstalker hat to cover his moderate length brass crest. He wears a mask on his face.
Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy.
Ideals: Gifted. Flaws: Shy. Bonds: Job, Rich, Slave. Occupation: Marshal
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 11)
Armor Class 14
Hit Points 73 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 16 (+3) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +8 / 3d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: 500 gp. Silver comb with moonstones (400 gp).
Traubon Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a blue vest and prefers brown and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly longbows and halberds. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Traubon grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Traubon. He used his abilities to trick people and travel the world for free.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Gifted, Professionalism, Artistic. Flaws: Ugly. Bonds: Criminal record. Occupation: Glassblower
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 91 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Draconic, Ignan, Elven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
Possessions: 2900 gp. Moonstone (70 gp). Banded agate (7 gp). Sard (70 gp). Star rose quartz (70 gp). Rock crystal (70 gp). Jet (130 gp). Freshwater pearl (7 gp). Deep blue spinel (1400 gp). Moonstone (70 gp). Jade (130 gp).
Radomir Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a green shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His red hair is smooth and relatively long. His eyes are gray and he is always smoking a pipe.
Personality: Radomir hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: When he was but 3 years old his parents immigrated from the north. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.
Motivation: A strong sense of loyalty to Halfling people; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Racist. Bonds: Religious, Immigrant, Poor. Occupation: Fortune-teller
Voice: Draws out vowels
Attributes [hide]
Small (3'1") Halfling, Neutral Good (CR 9)
Armor Class 13
Hit Points 50 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!