Hunter Simmons, Male Half-Elf [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He carries a battered shield and tarnished sickle as well. His hair is always cut to a buzz. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He has always had a great fascination with Half-Elven culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born to a Interpreter, his father struggled to pay the bills. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid; and he's attracted to the pc
Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Poor, Has a crush. Occupation: Jeweler
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Half-Elf, Chaotic Neutral (CR 10)
Armor Class 10
Hit Points 51 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 9 (-1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Elven
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 260 pp. Blue sapphire (700 gp). Azurite (7 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). Deep blue spinel (400 gp). Jasper (70 gp). Moonstone (70 gp). 1 Minor magic item.
Damakos Debauchery, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His chestnut hair is knotted and matted. This silver eyed southerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He enjoys reading and quiet.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and he is not mentally stable, and does not behave rationally
Ideals: Logical. Flaws: Insane. Bonds: Military, Job, Religious. Occupation: Knight
Voice: Slow speaker
Attributes [hide]
Medium (5'4") Tiefling, Neutral Good (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: Blue star sapphire (1100 gp). Deep blue spinel (200 gp).
Qemuel Failure, Male Tiefling [Permalink]
Personal [hide]
Description: He dresses well, wearing green shirts, loose pants, and blazers most of the time. His black hair, when down, is lengthy. His eyes are likewise silver. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He always tries to repair and not replace. It was this mentality that drove him into the Priest business.
History: Born to a pair of adventurers, Qemuel grew up listening to his mother's many stories. Qemuel was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Qemuel decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and revenge
Ideals: Persistence. Bonds: Attractive, Adventurer, Criminal record, Enemies. Occupation: Priest
Voice: Old thin voice
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 18)
Armor Class 10
Hit Points 125 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 19
Languages Common, Druidic
Attacks Melee +9 / 5d6+3, Ranged +6 / 5d6+0, Grapple +3
Possessions: 1300 pp. Sardonyx (80 gp). Alexandrite (1600 gp). Blue star sapphire (400 gp). Zircon (80 gp). Rhodochrosite (14 gp). 1 Medium magic item.
John Othronus, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, pastel, dusty cloak. He has wavy black hair. His eyes are amber and beady.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: John was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He used his abilities to trick people and travel the world for free.
Motivation: His spouse's relatives view him with great suspicion.
Flaws: Ugly, Disease. Bonds: Poor, Family, Adventurer, Criminal record. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Evil (CR 11)
Armor Class 12
Hit Points 65 (11d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 16 (+3) | 10 (+0) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 |
Possessions: 230 pp. Golden circlet with four aquamarines (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Large well-done wool tapestry (400 gp). Jeweled electrum ring (6000 gp). Old masterpiece painting (500 gp). Silver comb with moonstones (400 gp).
Vrondiss Skaarzborroosh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a white scarf. His gold crest is still thick. His half smiles and gold eyes are beguiling and draw you in.
Personality: He exudes charisma. He is a tour de force of persuasion. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born to a pair of adventurers, Vrondiss grew up listening to his father's many stories. His childhood dream was to be a Gardener, but he was a colossal failure. He has dedicated himself to building a better world.
Motivation: He has money and likes to spend it; and he has passion for adventuring and risk
Ideals: Professionalism. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1 Everburning torch.
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Their contribution stands as a beacon of hope for all adventurers!