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Advanced [show]


Taklinn Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a violet poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is long and white with streaks of chestnut, and is pulled back with small violet clips. His beard is chestnut, braided, and well cared for. His half smiles and blue eyes are beguiling and draw you in.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He does not trust anyone and sleeps with one eye open.

History: When he was but 7 years old his parents immigrated from the east. His arcane abilities were realized during a raid on his village. He left for the east, certain he would find work there.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Ideals: Opinionated, Gifted. Flaws: Insomniac. Bonds: Attractive, Immigrant. Occupation: Cook

Voice: Irish accent

Attributes [hide]

Taklinn Trueblood, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 10 (+0)11 (+0)
Skills Persuasion +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 230 gp. 1 Masterwork Common Melee.


Social Check DCs


Dabbledob Ningel, Male Gnome [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He is bristling with hidden weapons, mostly flails and bows. His silver hair is thinning but still full. His gray unseeing eyes seem to look past you.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: Dabbledob was raised in a hard working conservative environment. His childhood dream was to be a Mayor, but he was a colossal failure. He struck the Barkeep job and began his own company from there.

Motivation: Further expansion of business; and he feels that his past leaves him morally obligated to help

Flaws: Disease, Insane. Bonds: Attractive, Criminal record, Job. Occupation: Barkeep

Voice: Sighs a lot, exhausted

Attributes [hide]

Dabbledob Ningel, Male Gnome Bard 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 17 (+3)13 (+1) 8 (-1)15 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113000

Possessions: 1 Buckler.


Social Check DCs


Hadarai Caerdonel, Male Elf [Permalink]

Personal [hide]

Description: This tall, slender man is typically in his Animal Trainer uniform. He wears a Stetson hat to cover his moderate length white hair. His green eyes are slightly larger than normal.

Personality: He is calm most of the time but flees social interaction. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was raised in a white middle class family as the only child. His father took him hunting and taught him how to get in the mind of other creatures. He has worked as a Animal Trainer like his father before him.

Motivation: Wants to open a new tavern; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Shy, Mundane. Bonds: Job, Enemies, Nature. Occupation: Animal Trainer

Voice: Hard of hearing, loud

Attributes [hide]

Hadarai Caerdonel, Male Elf Adept 13
Medium (5'3") Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 36 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)11 (+0) 15 (+2)11 (+0)
Skills Persuasion +4, Religion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14333210

Possessions: 200 pp. Iolite (50 gp). White pearl (70 gp). 1 Medium magic item.


Social Check DCs


Harbek Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear ponchos typically of a light white in addition to tight pants. His wide-brimmed hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. Harbek was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Harbek decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Doctor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac

Ideals: Opinionated. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Rich, Criminal record. Occupation: Doctor

Voice: Pirate accent

Attributes [hide]

Harbek Loderr, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 23 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)11 (+0) 14 (+2)7 (-2)
Skills Arcana +2, Athletics +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 600 sp. Amber (160 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Frederick Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a blue coat. He is bristling with hidden weapons, mostly hand crossbows and longswords. With bright silver hair and a scraggly beard. His brown eyes dart from person to person to random spaces in the air.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Frederick hails from a village terrorized by giants. He moved out north to avoid the crime he committed. Due to his spouse's obsession with being a Unemployed they were divorced and he won custody of their son. He worked as a Architect, and he later adopted a second son.

Motivation: Someone believes him a fraud; and a deep hatred of giants

Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Family, Enemies. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Frederick Wordsworth, Male Human Wizard 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Animal Handling +3
Senses Passive Perception 11
Languages Common, Abyssal, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 110 gp.


Social Check DCs

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