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NPC Generator

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Advanced [show]


Tod Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He sports tan clothing, slightly heavier than average wear. He has a black handlebar mustache and slicked back black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is terrified, and will act out of fear.

Flaws: Insane, Hedonist, Fearful, Disease. Bonds: Immigrant. Occupation: Tailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tod Goldfound, Male Halfling Rogue 3
Small (3'2") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 17 (+3)13 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1500 sp.


Social Check DCs


Pirithin Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is still thick. This amber eyed southerner is not easily forgotten.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His psionic abilities were realized during a raid on his village. He now owns his own business.

Motivation: Balancing his hectic life and new Glassblower responsibilities is difficult; and he is terrified, and will act out of fear

Ideals: Gifted. Flaws: Mundane, Fearful. Bonds: Job. Occupation: Glassblower

Voice: Gruff and masculine

Attributes [hide]

Pirithin Goodearth, Male Halfling Cleric 9
Small (3'4") Halfling, Neutral Good (CR 9)
Armor Class 14
Hit Points 32 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 10 (+0)10 (+0) 14 (+2)16 (+3)
Skills Performance +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: Brass mug with jade inlays (600 gp). Carved bone or ivory statuette (20 gp).


Social Check DCs


Salasar Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His red crest is thinning but still full. His gold eyes lackadaisically let the world flow into them.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a small toy that he constantly fidgets with.

History: A powerful wizard made him what he is. Salasar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Salasar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Salasar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Immigrant, Criminal record, Mentor. Occupation: Shipwright

Voice: Sensual and smooth

Attributes [hide]

Salasar Bhenkumbyrznaax, Male Dragonborn Barbarian 4
Medium (6'8") Dragonborn, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 45 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Celestial, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 9000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Vrondiss Dhyrktelonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears dull red sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case, and carries bastard swords. His white crest is heavily combed to the left. He is very pretty but has cold, dead eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is an amazing painter.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His druidic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Dilettante they were divorced and he won custody of their son. He worked as a Bowyer, and he later adopted a second son.

Motivation: To unite with his brother.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Bowyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Vrondiss Dhyrktelonis, Male Dragonborn Warrior 6
Medium (6'7") Dragonborn, True Neutral (CR 6)
Armor Class 9
Hit Points 60 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +2, Performance +5
Senses Passive Perception 10
Languages Common, Sylvan, Undercommon
Attacks Melee +6 / 2d6+3, Ranged +2 / 2d6-1, Grapple +5

Possessions: 700 gp. Gold dragon comb with red garnet eye (1400 gp). Sapphire pendant on gold chain (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roge Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a black coat over a white low-cut shirt, and a Stetson hat upon his head. His hair is blonde and very short. He has gleaming, smiling blue eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Roge was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He struck the Priest job and began his own company from there.

Motivation: A rival would like him out of the picture; and he desires power and/or immortality

Flaws: Disease. Bonds: Job, Poor, Adventurer, Criminal record. Occupation: Priest

Voice: Speaks like tongue is numb

Attributes [hide]

Roge Copperkettle, Male Halfling Aristocrat 6
Small (3'0") Halfling, Lawful Evil (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)16 (+3) 14 (+2)12 (+1)
Skills Insight +5, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Auran, Gnome
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 5000 sp. Red-brown spinel (90 gp).


Social Check DCs

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