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Advanced [show]


Ar-Baruk Kitchur, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. Beneath his clothing is a huge mess of scar tissue. He keeps his long chestnut hair kept up in a rat tail. His eyes are likewise green. His teeth are white and perfect.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ar-Baruk is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Ar-Baruk and his spouse have recently divorced.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Justice. Flaws: Antagonistic, Disease. Bonds: Slave, Attractive. Occupation: Crown-heir

Voice: Italian accent

Attributes [hide]

Ar-Baruk Kitchur, Male Half-Orc Warrior 3
Medium (5'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp. Malachite (14 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Hamil Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a fancy black suit. His brown hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has since lost track of the people in his past.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Athletic. Flaws: Depressed, Racist. Bonds: Attractive, Family, Mentor. Occupation: Herbalist

Voice: Slow speaker

Attributes [hide]

Hamil Goldfound, Male Halfling Expert 8
Small (3'0") Halfling, Lawful Evil (CR 8)
Armor Class 15
Hit Points 42 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)13 (+1) 10 (+0)16 (+3)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Halfling, Terran
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4

Possessions: 20000 cp.


Social Check DCs


Three Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His yellow fur is knotted and matted. His face is scarred and worn.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is frequently practicing swordplay.

History: He was born a particularly ugly child, much to the horror of his parents. His father was a soldier and died while he was still young. Three was left his father's suit of armor and trained in its use and care. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Three fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Athletic, Joker. Flaws: Ugly. Bonds: Military. Occupation: Gardener

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Three Treat, Male Tabaxi Monk 7
Medium (5'11") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 46 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 14 (+2)10 (+0) 13 (+1)14 (+2)
Skills Athletics +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 900 gp. Jeweled anklet (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Brass mug with jade inlays (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp).


Social Check DCs


Right-Handed Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He wears a colorful flower in his lavender fur. His amber eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Right-Handed has worked very hard to control his curse. He left for the west, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Immigrant. Occupation: Fletcher

Voice: Creaky witch voice

Attributes [hide]

Right-Handed Paws, Male Tabaxi Expert 5
Medium (5'11") Tabaxi, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 33 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 17 (+3)13 (+1)
Skills Nature +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Coral (80 gp). Carnelian (80 gp). Chrysoprase (80 gp).


Social Check DCs


Hoshû Kinsley, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in red turtlenecks beneath a brown coat with green slacks. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a card on it. His white hair is styled in orderly dreadlocks. His amber eyes have a joyful gleam in them most of the time.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is greedy; and seeks redemption

Ideals: Disciplined. Bonds: Religious, Nature, Criminal record, Rich. Occupation: Adventurer

Voice: Hissing voice

Attributes [hide]

Hoshû Kinsley, Male Half-Orc Commoner 6
Medium (6'4") Half-Orc, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 9 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)9 (-1) 16 (+3)8 (-1)
Skills Acrobatics +6, Insight +6
Senses Passive Perception 13
Languages Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 60 pp. Rose (60 gp). Amethyst (120 gp). Moss agate (5 gp).


Social Check DCs

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