Solomon Caerdonel, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'1". He likes to wear ponchos typically of a light blue in addition to tight pants. He sports a long black beard, and similarly colored long hair. He has gray eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As long as the job gets done he does not care how it got done.
History: The child of a Glassblower, who enjoyed hunting, Solomon was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.
Motivation: He has a rivalry with the Church that dominates his actions; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Professionalism. Flaws: Emotional. Bonds: Nature, Job, Religious. Occupation: Tailor
Voice: Irish accent
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 13)
Armor Class 11
Hit Points 45 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 16 (+3) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Infernal, Druidic
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp. White pearl (160 gp). Pink pearl (160 gp). Tiger eye turquoise (9 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Arumawann Turen, Male Gnome [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bastard sword, but if one is not available he will default to his sword. He keeps his red hair in a flapper bob. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Arumawann will drive conversation. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He got away from his former life and has fallen to alcoholism.
Motivation: He is compelled to act according to his religious beliefs; and gnomish compassion
Ideals: Extrovert. Flaws: Addict, Racist. Bonds: Religious. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 34 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Elven, Giant, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
Possessions: Just what you see.
Nordak Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a fancy black suit. He wears his hair in dreadlocks. He has green eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born blind and as such lacked many opportunities for work. His first spouse was a Sellsword, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. During his travels, Nordak and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nordak discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Nordak fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Regain custody of his daughter; and wants to raise his children well
Flaws: Disease. Bonds: Attractive, Family, Adventurer. Occupation: Bowyer
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp.
Corkitron Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. He has done his best to style his white hair to look like a famous performer. His eyes are a pleasant hazel.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Corkitron was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Corkitron decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Wants a kiss; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Passionate. Bonds: Poor, Adventurer, Religious, Criminal record, Has a crush. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 15
Hit Points 14 (1d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 14 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 2000 cp.
Edge Of Shadows, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his black fur in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He can speak with the recently deceased. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born in the west his family was never financially stable. When Edge reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now spends his time doing works of charity.
Motivation: He has passion for adventuring and risk; and he wants nothing more than to rejoin the army
Ideals: Gifted, Philantrophist. Flaws: Ugly. Bonds: Poor, Military. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (6'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
Possessions: 130 gp. 1 Masterwork Heavy steel shield.
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