Kerkad Turnuroth, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who is generally shirtless and showing off his tattooed chest. His crest, while still mostly gold, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is skeptical of what others tell him and is slow to trust.
History: He was born a particularly ugly child, much to the horror of his parents. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He is untrained/undisciplined, which makes him dangerous.
Motivation: Doesn't want to be a Barrister and was forced into it by his family; and he wants revenge against giants
Flaws: Insane, Ugly, Shy. Bonds: Family, Enemies. Occupation: Barrister
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 14 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 8 (-1) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 40000 cp. Rock crystal (40 gp). Blue quartz (15 gp).
Frug Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and usually wears his red robe and has his kukri always slung over his shoulder. His red hair is still thick. His violet eyes peer out from beneath his deerstalker red hat.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.
History: Born in a small village he learned the ways of the warrior from his father. Frug abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now spends his time doing works of charity.
Motivation: Find a way to reverse the transformation of his brother; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Professionalism, Fighting. Bonds: Adventurer, Family. Occupation: Jeweler
Voice: Middle-eastern accent
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Halfling
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 30 gp. Black velvet mask with numerous citrines (160 gp).
Zog Asheton, Male Half-Orc [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tight fighting clothing, which leaves very little to the imagination. His white hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Zog was born with his father's beautiful face. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zog fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Seeks redemption; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Fighting, Philantrophist, Joker. Bonds: Attractive, Criminal record. Occupation: Brewer
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Elven, Ignan
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 300 gp. Freshwater pearl (6 gp). Banded agate (6 gp).
Oloric Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tight fitting white shirt and pants. His hair is blonde and curly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Confrontational and typically high on some drug or another. The war was a terrible time for him, and Oloric does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted necromantic powers by his dying brother.
Motivation: Wants to work out more often; and he loathes his own lifestyle
Ideals: Athletic, Gifted. Flaws: Addict, Depressed. Bonds: Military. Occupation: Soapmaker
Voice: Old Prospector
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 74 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 1000 gp. Bloodstone (80 gp). Moonstone (80 gp). Golden yellow topaz (700 gp).
Shifting Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. His brown fur is still thick. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves telling others what to do and how they should feel about things. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Blacksmith, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 57 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 3d6+0, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 | 2 |
Possessions: 1800 gp. Deep green spinel (90 gp). Pink pearl (90 gp).
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