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NPC Generator

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Advanced [show]


Heward Thorpe, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep red leather and dull grey iron scale mail. His white hair is cut short. His face is scarred and worn.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Further he is a bit of a stoner and is frequently out of it.

History: Born to a Scribe, his mother struggled to pay the bills. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Scribe they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Antagonistic, Addict. Bonds: Poor, Family. Occupation: Shoemaker

Voice: Dutch accent

Attributes [hide]

Heward Thorpe, Male Human Paladin 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)18 (+4) 13 (+1)15 (+2)
Skills Animal Handling +3, Athletics +5
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Sylvan, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 120 gp.


Social Check DCs


Balimaar Astley, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is slicked back into a classic pompadour. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is harsh and unforgiving.

History: He was raised by priests from a young age. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He got away from his former life and has fallen to alcoholism.

Motivation: He is content; and his religion dominates his actions

Flaws: Addict, Mundane, Antagonistic. Bonds: Religious, Mentor. Occupation: Soapmaker

Voice: Pronounces difficult words wrong

Attributes [hide]

Balimaar Astley, Male Human Paladin 1
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Athletics +4, Nature +4
Senses Passive Perception 11
Languages Common, Abyssal, Celestial
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp. 1 Masterwork Musical instrument.


Social Check DCs


Krimmon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a black shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He wears a colorful flower in his silver hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. The war was a terrible time for him, and Krimmon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When Krimmon reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Wants to work out more often; and he feels kind of lost in life

Ideals: Athletic. Flaws: Shy, Depressed. Bonds: Attractive, Military. Occupation: Bookbinder

Voice: High pitched and raspy

Attributes [hide]

Krimmon Sunmeadow, Male Halfling Aristocrat 2
Small (3'3") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 10 (+0)15 (+2) 13 (+1)16 (+3)
Skills Sleight of Hand +6, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 700 sp. Brass mug with jade inlays (100 gp). A roughly beaten golden orb (180 gp). 1 Masterwork Common Melee.


Social Check DCs


Charles Branson, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His brown hair is matted, messy, and big. His eyes are a pleasant hazel.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Charles took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He struck the Bather job and began his own company from there.

Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and to be a detective again

Flaws: Ugly, Selfish. Bonds: Job, Poor, Nature. Occupation: Bather

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Charles Branson, Male Human Wizard 11
Medium (5'2") Human, Lawful Evil (CR 11)
Armor Class 10
Hit Points 47 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Insight +5, Stealth +4
Senses Passive Perception 11
Languages Common, Goblin, Ignan, Orc
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day154444321

Possessions: 50 pp. Jeweled electrum ring (5000 gp). Solid gold idol (700 gp). Gold and topaz bottle stopper cork (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barfa Sutherland, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His hair, while still mostly silver, has prominent grey streaks. His hazel eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Carter arts, while his father instructed him in etiquette, music and courtly manner. He worked as a nervous Carter and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: To reunite with his absent mother; and he'd like to take his coworkers down a peg

Ideals: Philantrophist. Bonds: Rich, Job, Adventurer, Family. Occupation: Carter

Voice: Irish accent

Attributes [hide]

Barfa Sutherland, Male Half-Orc Ranger 5
Medium (5'6") Half-Orc, Chaotic Good (CR 5)
Armor Class 9
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)11 (+0) 16 (+3)12 (+1)
Skills History +3, Stealth +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: Alexandrite (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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