Fulbar Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: This man wears a black collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt, and sports empty pouches on his belt. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Actor arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is terrified, and will act out of fear; and to reunite with his old friends
Flaws: Antagonistic, Fearful. Bonds: Adventurer, Rich, In love. Occupation: Actor
Voice: Booming voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 20 (7d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 800 gp.
Hupe Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses in green turtlenecks beneath a white coat with red slacks. His hair, while still mostly blonde, has prominent grey streaks. His brown unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised by priests from a young age. Cursed with a spirit at a very young age, Hupe has worked very hard to control his curse. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Hupe never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Disease. Bonds: In love, Religious, Mentor. Occupation: Barkeep
Voice: Booming voice
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 16)
Armor Class 16
Hit Points 73 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 3 |
Possessions: 10000 gp. Tourmaline (100 gp). Red-brown spinel (100 gp). Violet garnet (900 gp). Tiger eye turquoise (14 gp). Bloodstone (70 gp). Jasper (70 gp). Moonstone (70 gp). Violet garnet (900 gp). Tourmaline (100 gp). Rose (70 gp). Deep blue spinel (900 gp). Moonstone (70 gp). White opal (400 gp). Blue sapphire (400 gp). White pearl (100 gp). Brown-green garnet (100 gp). Malachite (14 gp). Fiery yellow corundum (400 gp). Carnelian (70 gp). Golden yellow topaz (900 gp). 1 Medium magic item.
Quick Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing colorful clothing, dressed as a Dyer. He has no fur. This amber eyed easterner is not easily forgotten.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.
History: Quick was born the youngest of three triplets. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. He has drifted from career to career and currently works as a Dyer.
Motivation: He feels kind of lost in life; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record, Family, Job. Occupation: Dyer
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 1100 gp. Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Jeweled anklet (1000 gp).
Arjhan Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: 6'8" and lanky with angular features, he is an attractive figure. He wears just a tan suit. His crest is white, silky, and of moderate length. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He is a logical person and will generally grow upset if things defy logic and science.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Arjhan took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He got away from his former life and has fallen to alcoholism.
Motivation: Wants a kiss.
Ideals: Logical, Gifted. Flaws: Addict. Bonds: Attractive, Has a crush. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +7 / 1d8+5, Ranged +1 / 1d8-1, Grapple +5
Possessions: 3200 sp. 1 Masterwork Common Melee.
Solomon Aloro, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is generally shirtless and showing off his tattooed chest. His red hair is smooth and relatively long. His eyes, though not visible through his cowl, are violet.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His job bores him to no end. He has decided to make it more interesting.
History: He comes from a rich southern family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He is wracked by social anxiety; and he has comitted a past crime that haunts him to this day
Flaws: Fearful. Bonds: Attractive, Nature, Adventurer, Criminal record, Rich. Occupation: Weaver
Voice: American accent
Attributes [hide]
Medium (5'2") Half-Elf, True Neutral (CR 15)
Armor Class 11
Hit Points 139 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +5
Possessions: 700 pp. Brass mug with jade inlays (200 gp). A roughly beaten golden orb (150 gp). Carved bone or ivory statuette (10 gp). Old masterpiece painting (1400 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (900 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
