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NPC Generator

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Advanced [show]


Norman Romeo, Male Half-Elf [Permalink]

Personal [hide]

Description: 5'6" and muscular, this northern man dresses like a well dressed Assassin does. He wears his silver hair down. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Assassin.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Athletic, Philantrophist. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Norman Romeo, Male Half-Elf Expert 4
Medium (5'6") Half-Elf, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)12 (+1) 16 (+3)13 (+1)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 13
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +5

Possessions: 18000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Fire opal pendant on a fine gold chain (600 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item.


Social Check DCs


Gimûb Hayden, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears his silver hair up in a very large beehive style do. He wears a mask on his face.

Personality: A deeply religious man he believes everything happens for a reason. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the north to a Cook, Gimûb learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has been saving his money to try and buy his brother's freedom.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Bonds: Religious, Job, Family, Criminal record. Occupation: Cook

Voice: Speaks through clenched teeth

Attributes [hide]

Gimûb Hayden, Male Half-Orc Cleric 7
Medium (5'10") Half-Orc, Lawful Evil (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 18 (+4)12 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15643210000

Possessions: 500 gp.


Social Check DCs


Left-Handed Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. He carries with him a set of longbows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has wavy orange fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a poor family in the city he treasured whatever gifts he got. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his absent mother

Ideals: Fighting, Joker. Bonds: Family, Poor, Criminal record. Occupation: Masseuse

Voice: Dark and ominous

Attributes [hide]

Left-Handed Timber, Male Tabaxi Adept 2
Medium (6'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)13 (+1) 10 (+0)18 (+4)
Skills Intimidation +6, Nature +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 150 gp.


Social Check DCs


Alberich Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who is wearing a perfectly clean shirt and pair of pants, he is not a threatening figure. He has done his best to style his red hair to look like a famous performer. His fierce blue eyes like to dwell on things.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Dwarf Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He has a rivalry with the Church that dominates his actions; and he wants to get laid

Ideals: Persistence, Fighting. Bonds: Attractive, Religious, Adventurer, Has a crush. Occupation: Locksmith

Voice: Can't modulate volume

Attributes [hide]

Alberich Ungart, Male Dwarf Paladin 3
Medium (4'1") Dwarf, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 17 (+3)10 (+0)
Skills Persuasion +2, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 18000 cp.


Social Check DCs


Shifting Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses well, typically a more casual-formal manner. His red fur is braided into rings. His hazel eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Shifting lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Carter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion; and regain custody of his daughter

Ideals: Athletic, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Shifting Mist, Male Tabaxi Commoner 3
Medium (6'7") Tabaxi, Neutral Evil (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)13 (+1) 9 (-1)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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