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NPC Generator

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Advanced [show]


Stannor Swiftwhistle, Male Halfling [Permalink]

Personal [hide]

Description: Standing 3'1", this man is perpetually draped in fineries, but all of this concealed by his earthly robes.. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Stannor enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has dedicated himself to building a better trade route.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Flaws: Hedonist. Bonds: Attractive, Adventurer, Criminal record, Nature. Occupation: Interpreter

Voice: Switch between two voices

Attributes [hide]

Stannor Swiftwhistle, Male Halfling Barbarian 4
Small (3'1") Halfling, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)12 (+1) 15 (+2)16 (+3)
Skills Religion +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 8000 sp. Chrysoberyl (160 gp). Moss agate (15 gp). Amber (160 gp).


Social Check DCs


Kriv Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He sports grey clothing, slightly heavier than average wear. His crest is rusty and curly. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Addict, Antagonistic. Bonds: Immigrant, Rich. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Kriv Wystongjiir, Male Dragonborn Cleric 2
Medium (6'2") Dragonborn, Lawful Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)11 (+0) 16 (+3)11 (+0)
Skills History +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 300 sp.


Social Check DCs


Koeth Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He is bald on top and has large red tufts of hair around his ears. He wears a mask on his face.

Personality: Koeth is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of northern immigrants he idolized his mother. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Koeth took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Extrovert, Joker. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Koeth Iranapha, Male Elf Rogue 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 9 (-1)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Delebean Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. His skin is fair and his fingers are delicate and long. He has golden hair. He has a dull look in his green eyes.

Personality: Delebean hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Delebean was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Delebean's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Delebean and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Opinionated. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Delebean Quillsharpener, Male Gnome Adept 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 18 (+4)15 (+2) 11 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Infernal
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 210 gp.


Social Check DCs


Frug Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'3". He is wearing colorful clothing, dressed as a Apothecary, and his gloved hand is found clutching a quarterstaff. His hair is golden and curly. His blue eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is able to make almost anything out of random pieces of junk.

History: Frug lived on a farm with his mother, near the main road leading to a nearby town. His mother was a soldier and died while he was still young. Frug was left his mother's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.

Motivation: He wants to get laid; and marry his sister to traveling adventurers

Ideals: Gifted. Flaws: Emotional. Bonds: Family, Military, Has a crush. Occupation: Apothecary

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Frug Maekkelferce, Male Gnome Cleric 4
Small (3'3") Gnome, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +2, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 8000 sp. Aquamarine (1200 gp). Fire opal (600 gp). 1 Average lock. 1 Small steel mirror.


Social Check DCs

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