Donaar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He usually wears his brown robe and has his spear always slung over his shoulder. He has done his best to style his brass crest to look like a famous performer. His red eyes dart from person to person to random spaces in the air.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He now mingles about in high society.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Athletic, Justice, Philantrophist. Bonds: Rich, Adventurer. Occupation: Map Maker
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 11
Hit Points 42 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 3 | 2 |
Possessions: 1200 gp. Gold dragon comb with red garnet eye (1700 gp).
Shane Blumenthal, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who wears a worn and beaten armor, he is not a threatening figure. His hair is auburn and very short. His half smiles and amber eyes are beguiling and draw you in.
Personality: He likes to make people angry or surprised. He is able to fit into much smaller and tighter spaces than normal.
History: He was raised by priests from a young age. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.
Motivation: His religion dominates his actions.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Mentor. Occupation: Shipwright
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 600 gp. 4 Antitoxin. 4 Acid flasks. 1 Holy water. 1 Everburning torch.
Delebean Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He wears black trousers with green and blue striped suspenders. He wears various colorful collared shirts. He carries a battered halberd and tarnished bastard sword as well. He keeps his long black hair kept up in a rat tail. His fierce amber eyes like to dwell on things.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in bastard sword use. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants revenge against brigands; and he's looking for his big break
Ideals: Fighting, Philantrophist, Gifted. Bonds: Adventurer, Enemies. Occupation: Crown-heir
Voice: Strong lisp
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 98 (9d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 140 pp. 1 Minor magic item.
Theren Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses like a well dressed Marshal does. His blonde hair is smooth and relatively long. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Theren enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted from career to career and currently works as a Marshal.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Hedonist. Bonds: Job, Criminal record. Occupation: Marshal
Voice: French accent
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Evil (CR 15)
Armor Class 13
Hit Points 139 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 18 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Druidic, Aquan, Halfling
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6
Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp). A small bag of saffron. (70 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Large well-done wool tapestry (200 gp). Jeweled anklet (1000 gp). Fire opal pendant on a fine gold chain (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Golden circlet with four aquamarines (5000 gp). Jeweled electrum ring (4000 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Fire opal pendant on a fine gold chain (1000 gp). Sapphire pendant on gold chain (2600 gp). Jeweled electrum ring (4000 gp). A roughly beaten golden orb (150 gp). 1 Minor magic item.
Orryn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: This light-skinned male prefers to wear green clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. He wears a wide-brimmed hat to cover his moderate length blonde hair. He has blue eyes and a green hat with a black feather.
Personality: He dislikes all the random violence that takes place in the north. He has all his life been fascinated with writing.
History: Orryn was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He helped his mother out around the business and became quite the natural. He has drifted from career to career and currently works as a Fortune-teller.
Motivation: To be a Mason again.
Ideals: Pacifist, Artistic. Bonds: Poor, Job. Occupation: Fortune-teller
Voice: Prounounces S like Z
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 33 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Giant, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp. 1 Half-Plate. 1 Masterwork Light steel shield.
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Their contribution stands as a beacon of hope for all adventurers!
