Aramil Galanodel, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has since lost track of the people in his past.
Motivation: To unite with his sister; and wants to raise his children well
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Family, Religious. Occupation: Beggar
Voice: Low range voice
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Halfling
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 gp. 1 Banded mail.
Vondal Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears baggy brown pantaloons and a violet scarf. His moppish white hair is in a traditional bowl cut. He has hazel eyes and a brown hat with a violet feather.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He takes great joy in being the best Spy in town.
History: Vondal lived on a farm with his father, near the main road leading to a nearby town. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Spy for hire.
Motivation: Nothing but the best is good enough for him; and regain custody of his daughter
Ideals: Justice, Impeccable. Bonds: Job, Family. Occupation: Spy
Voice: Strong lisp
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 119 (10d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 20 (+5) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 17
Languages Common, Dwarven, Terran, Auran
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +7
Possessions: 20000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beiro Berevan, Male Elf [Permalink]
Personal [hide]
Description: He wears a black armored body suit, with a simple violet line shooting up and back down. He has shaved his head bald. His eyes are likewise green. His teeth are white and perfect.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Beiro was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Justice. Flaws: Forgetful. Bonds: Attractive, Poor. Occupation: Spy
Voice: Squeaky
Attributes [hide]
Medium (5'0") Elf, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Terran, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Arnold Beitz, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing a long, grey, dusty cloak. His red hair and beard is wavy and long. He has amber eyes and a grey hat with a white feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A true patriot, Arnold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his brother before him, after school he went straight into learning to become a Jeweler. Recently he has begun working with bootleggers and crooks.
Motivation: Doesn't want to be a Jeweler and was forced into it by his family; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Emotional. Bonds: Military, Job, Criminal record, Family. Occupation: Jeweler
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 220 gp.
Orsik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a pastel shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His golden hair is knotted and matted. His hazel unseeing eyes seem to look past you.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He receives visions of the future at random moments
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He seems to be bored by most things.
Ideals: Disciplined, Gifted. Flaws: Disease, Mundane. Bonds: Attractive. Occupation: Architect
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 50 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Halfling, Undercommon, Elven
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
Possessions: 150 pp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp).
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