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Advanced [show]


Ethereal Prim Posies, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple black line shooting up and back down. He has a moderate pudge and is not very fit. His red fur is unkempt and raggedy. His yellow eyes peer out from beneath his top tan hat.

Personality: He is very quiet and rarely speaks above a whisper. He is lazy and tries to find solutions quickly.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Junk Dealer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has comitted a past crime that haunts him to this day; and he desires power and/or immortality

Flaws: Ugly, Shy, Lazy. Bonds: Poor. Occupation: Junk Dealer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ethereal Prim Posies, Male Tabaxi Wizard 3
Medium (6'10") Tabaxi, True Neutral (CR 3)
Armor Class 13
Hit Points 11 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)10 (+0) 13 (+1)13 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Pelt In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a greataxe, but if one is not available he will default to his bow. He has no fur. He tend to wears goggles to shield his eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the north. Pelt was born on a far northern desert where he grew up under the tutelage of his father, an expert Stableman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he's looking for his big break

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, In love. Occupation: Stableman

Voice: Dutch accent

Attributes [hide]

Pelt In Woods, Male Tabaxi Druid 1
Medium (5'3") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 12 (+1)15 (+2)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: Just what you see.


Social Check DCs


Ghâm Wharton, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man wears bulky red painted plate armor. His clothes are grease stained in places. His red hair is kept up in a ponytail inside a Stetson hat. His eyes are violet and beady.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Ghâm was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took every job he could get his hands on, but the opportunities for Half-Orcs in the north were limited. By chance he met his brother recently and the two have been together since.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Secretive. Bonds: Poor, Immigrant, Family. Occupation: Layabout

Voice: Middle-eastern accent

Attributes [hide]

Ghâm Wharton, Male Half-Orc Rogue 5
Medium (6'1") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Medicine +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Orc, Terran, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 60 pp.


Social Check DCs


Crampernap Offund, Male Gnome [Permalink]

Personal [hide]

Description: This man is very fat, and is dressed in earthy colors with a yellow and violet handkerchief worn on his left side. He has dyed his greying golden hair a little too much giving a sharp golden color. His eyes are a pleasant green.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He struck the Glassblower job and began his own company from there.

Motivation: To protect his home; and he has money and likes to spend it

Flaws: Ugly, Shy. Bonds: Rich, Enemies, Job, Guardian. Occupation: Glassblower

Voice: Whispers

Attributes [hide]

Crampernap Offund, Male Gnome Paladin 5
Small (3'3") Gnome, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 57 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 19 (+4)14 (+2) 10 (+0)17 (+3)
Skills Arcana +5, History +5
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 70 pp.


Social Check DCs


Kyle Galanodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His golden hair is matted, messy, and big. His blue eyes are slightly larger than normal.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He believes the world needs to unite to get rid of giants once and for all.

History: He was born at the edge of vast mountains. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Kyle's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Enemies, Nature. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Kyle Galanodel, Male Half-Elf Aristocrat 2
Medium (5'10") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)12 (+1) 13 (+1)15 (+2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +3

Possessions: 250 gp.


Social Check DCs

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