Hamil Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He prefers to wear flannel. His hair is greying and his face has many wrinkles. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a pair of adventurers, Hamil grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.
Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark
Ideals: Athletic, Impeccable. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Tailor
Voice: Sounds elderly
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Tordek Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'2", this man wears a lot of dark rich colors, with gold accents. His brown hair is thinning but still full. His eyes are hazel and he is always smoking a pipe.
Personality: While he acts the brute, he is far gentler than he would appear. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Tordek was born in the west. At a young age he loved to build and create. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Optimist, Persistence. Bonds: Attractive, Poor. Occupation: Cartwright
Voice: Old Prospector
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 7)
Armor Class 12
Hit Points 40 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Gnome, Auran
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 |
Possessions: 900 gp.
Bilbron Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he tends to wear a large grey jacket. He wears his chestnut hair up in a very large beehive style do. He has a tattooed face.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.
Motivation: He has passion for adventuring and risk; and he is compelled to act according to his religious beliefs
Flaws: Terse. Bonds: Religious, Nature, Family, Adventurer. Occupation: Glassblower
Voice: Low and grunting
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 2)
Armor Class 14
Hit Points 24 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Orc, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 800 sp. Azurite (7 gp).
Ahrim Subtlety, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a cross on it. His black hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Armorer, Ahrim learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has dedicated himself to building a better kind of golem.
Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Poor, Adventurer, Job. Occupation: Armorer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 75 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 17 (+3) | 9 (-1) | 14 (+2) | 21 (+5) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +5
Possessions: 50 pp.
Tricking Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest. He has a penchant for wearing a ring with an oversized emerald on his right hand. His fur, while still mostly black, has prominent grey streaks. His eyes, though not visible through his cowl, are amber.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He enjoys reading and quiet.
History: He was born into a rich family. Tricking liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Balancing his hectic life and new Apothecary responsibilities is difficult; and revenge
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Nature, Enemies, Job. Occupation: Apothecary
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 49 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 17 (+3) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
