Ar-Pratu Windsor, Male Half-Orc [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a red suit, blue shirt, and black tie. He wears his hair in dreadlocks. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ar-Pratu took refuge in the large cave and found the beat up falchion and armor he uses now. He used his abilities to travel the world and help people.
Motivation: To share knowledge with the world; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Nature. Occupation: Armorer
Voice: Whispers
Attributes [hide]
Medium (5'7") Half-Orc, Chaotic Good (CR 6)
Armor Class 11
Hit Points 45 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp.
Wymar Hallewell, Male Human [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He carries with him a set of shields, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a colorful flower in his red hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Wymar was born with his father's beautiful face. In his 12th year, his parents were killed by a giants raid, leaving Wymar alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Wymar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: He wants revenge against giants; and someone believes him a fraud
Ideals: Fighting. Flaws: Addict, Shy. Bonds: Attractive, Enemies. Occupation: Unemployed
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 3000 cp.
Simon Fulton, Male Human [Permalink]
Personal [hide]
Description: This northern man wears tight fitting clothing which further accentuates his frame. His clothes are grease stained in places. His tied-back hair is auburn. His gray eyes lackadaisically let the world flow into them.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He served in the navy to pay for his family's outstanding loans. Simon was born on a far northern forest where he grew up under the tutelage of his mother, an expert Soapmaker. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and seeks redemption
Ideals: Philantrophist. Flaws: Shy. Bonds: Attractive, Poor, Immigrant, Military. Occupation: Soapmaker
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 16 (+3) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 100 gp. 1 Banded mail.
Jak Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He likes to wear blue tank tops with brown pants. His black hair is braided into rings. His eyes are gray and beady.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He works hard and plays hard.
History: Jak was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Hunter job and began his own company from there.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Cynical, Hedonist. Bonds: Poor, Job. Occupation: Hunter
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Halfling, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 110 (13d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +4 / 4d4+0, Ranged +7 / 4d4+3, Grapple +7
Possessions: 2000 gp. Violet garnet (1000 gp). Banded agate (7 gp). Tiger eye turquoise (7 gp). Malachite (7 gp). Amethyst (100 gp). Moss agate (7 gp). Jet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thervan Horineth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears violet leather gloves, a violet jacket, and tight pants. He has a slight overbite and is overall scrawny. His golden hair is lengthy and is close to two feet long. His brown eyes lackadaisically let the world flow into them.
Personality: He is irascible and easily irritated. He cannot resist a sob story and will often dote over anyone who has one.
History: Thervan hails from a village terrorized by drow. In his 15th year, his parents were killed by a drow raid, leaving Thervan alone in the world. After a stint in an orphanage, he was adopted. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A rival would like him out of the picture; and his name or reputation has been wronged in the past by drow, and he desires to right it
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Adventurer, Criminal record. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 26 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 6000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Finely wrought small gold bracelet (20 gp). Solid gold idol (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!