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NPC Generator

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Advanced [show]


Zephan Power, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'10". He is wearing a long, green, dusty cloak, and his gloved hand is found clutching a dagger. His wide-brimmed hat is riddled with cuts and holes. His black eyes peer out from beneath his wide-brimmed green hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He served in the navy to pay for his family's outstanding loans. After coming to the age of reason, Zephan took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has worked as a Junk Dealer like his father before him.

Motivation: Regain custody of his son; and his relatives are trying to arrange a marriage

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Military, Family. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Zephan Power, Male Tiefling Rogue 2
Medium (6'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)16 (+3) 15 (+2)16 (+3)
Skills Persuasion +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Terran, Gnome
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 1600 sp.


Social Check DCs


Hamil Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a grey tunic with brown highlights, and long white pants that bunch up around his shoes. His chestnut hair is smooth and relatively long. He has violet eyes.

Personality: He dislikes all the random violence that takes place in the south. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Hamil took refuge in the large cave and found the beat up quarterstaff and armor he uses now. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and expand his business

Ideals: Pacifist, Philantrophist. Bonds: Nature, Rich, Job. Occupation: Assassin

Voice: Raspy

Attributes [hide]

Hamil Jamjar, Male Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)12 (+1) 13 (+1)16 (+3)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 900 sp.


Social Check DCs


Howard Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. His auburn hair is slicked back into a classic pompadour. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Aggressive, abrasive, and angry, Howard embodies much of what other species detest in the Halflings. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Howard lived on a farm with his father, near the main road leading to a nearby town. Howard was born on a far northern desert where he grew up under the tutelage of his father, an expert Detective. By chance he met his sister recently and the two have been together since.

Motivation: To reunite with his absent father.

Flaws: Antagonistic. Bonds: Attractive, Slave, Family, Immigrant. Occupation: Detective

Voice: Soft and mumbly

Attributes [hide]

Howard Warmwater, Male Halfling Monk 1
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)14 (+2) 17 (+3)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 400 sp.


Social Check DCs


Megged Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears a sleeveless long coat of deep brown leather and dull green iron scale mail. He has done his best to style his brown hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Calm and collected, he is a well trained Mercenary. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He moved out east to avoid the crime he committed. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To get a good night's sleep.

Ideals: Logical. Flaws: Insomniac. Bonds: Job, Rich, Criminal record. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Megged Anderton, Male Half-Orc Cleric 3
Medium (6'5") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)12 (+1) 14 (+2)6 (-2)
Skills Persuasion +0, Survival +4
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 400 gp.


Social Check DCs


Drifting Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his black fur in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines yellow.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He also hits on women, regardless of circumstances.

History: He served in the navy to pay for his family's outstanding loans. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He wants to get laid; and he would like to get married and retire

Flaws: Ugly, Depressed. Bonds: Has a crush, Military. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Drifting Treat, Male Tabaxi Warrior 9
Medium (6'8") Tabaxi, Chaotic Good (CR 9)
Armor Class 13
Hit Points 54 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)10 (+0) 12 (+1)16 (+3)
Skills History +3, Insight +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 100000 cp.


Social Check DCs

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